Playbooks

Mtn WR Sweep is an outside run play out of Shotgun Doubles Y Off with 11 personnel. The diagram shows the motion man sweeping across the backfield to take the handoff and turn the corner, while the offensive line fires out to seal the edge and get hats on second level defenders. This is a pure run play designed to attack the perimeter, so the primary read is the edge defender or force player: if he crashes hard inside on the motion, cut the sweep upfield immediately, and if he stays wide, look to bend it back to the vacated inside gap.
Watch the defensive end or outside linebacker on the sweep side before the snap: if he is crashing down hard, this play is designed to bounce outside past him. Check the safety depth and alignment, since a two high shell with soft corners gives the sweep more room to the sideline before help arrives. Post-snap, key the flow of the linebackers: if they overrun to the motion side, the cutback lane opens up for a bigger gain. This play struggles against disciplined edge defenders who stay square and squeeze the alley, so avoid calling it into a defense that has shown consistent edge-set discipline. Watch for a user-controlled linebacker sitting in the alley or flying downhill on motion, since that defender can blow up the sweep before it develops.
Use pre-snap motion to see if the defense shifts a linebacker or safety with the sweep, which tells you if they are keying the jet action.
This play pairs well with Zone Fake Jet and Fake Jet HB Seam since the motion look sets up the same visual key for the defense before you counter with a play-action shot.
Call this on early downs or short yardage runs when you need a quick, predictable gain against light boxes or when the defense is showing man coverage with no extra run support.
If the defense stacks the box or shows a run blitz look pre-snap, check to an RPO like RPO Zone Peek or RPO Glance Slant instead to punish overaggressive linebackers.
User the playside blocker at the point of attack to clear the edge defender manually if the AI blocking engine loses that matchup.