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Breakdown

Out N Up is a man beater built around a double move designed to bait aggressive corners playing tight coverage. The route combo sends a receiver into an out cut before snapping vertically up the sideline, forcing man defenders to click and close before getting beat over the top, while underneath routes hold linebackers and safeties to open the window. Out of Singleback Wing Slot 12 personnel with two tight ends, the protection is a standard five man slide that gives the quarterback enough time to let the double move develop. The primary read starts with the out and up route on the boundary or slot, and if the corner sits on the out phase the quarterback resets to the underneath crossers or the checkdown to the running back.

Defensive Reads

Pre snap, check corner depth and alignment, tight press man corners are exactly what this play is designed to exploit. Watch safety rotation before the snap, a single high safety usually means Cover 1 or Cover 3 match, both of which can be vulnerable if the corner bites on the out. Post snap, key the corner's hips and feet, if he opens up and drives on the out route immediately the vertical shot up the sideline should be uncontested. User controlled defenders sitting in a deep third or playing lurk technique can jump the double move if the quarterback holds the ball too long, so timing the throw is critical. Zone shells like Cover 3 sink or Cover 4 quarters shut this play down because defenders read the quarterback's eyes and stay square instead of committing to the out fake.

Usage Tips

Call this against defenses showing man coverage pre-snap, especially Cover 1 or Cover 0 looks where corners are playing tight or press technique.

Use motion or a hard count to bait the corner into jumping the out portion of the route before it breaks vertical, this is the key to hitting the double move for a big play.

Hot route the underneath tight ends into quick outs or drags if you diagnose zone coverage, since the double move loses value against zone shells that sit on landmarks.

Pair this play with Y Stick or Quick Slant earlier in a drive so defenders start jumping short routes, then dial up Out N Up to punish that aggression with the deep shot.

Best used on second or third and medium to long when you need a explosive gain, and avoid calling it into heavy zone blitz packages since the extra rush can collapse the pocket before the double move sells.

Other Plays in Wing Slot