Playbooks

Not in any team playbook.
Jet Touch Pass is a jet motion touch pass out of Shotgun Wing Slot Offset that gets the ball out of the QB's hands instantly on a quick flip to the jet motion man crossing the formation. The diagram shows the receiver in motion running across the backfield left to right while the QB delivers a short touch pass just beyond the line, with the offensive line executing quick pass protection to hold up defenders for a split second. This is a run-pass hybrid designed to attack aggressive edge defenders and overpursuing linebackers, and the primary read is simply the jet motion man himself since the ball is coming out pre-determined on the snap.
Pre-snap, check if the defense is shifting linebackers or safeties toward the jet motion, which signals they are trained to key motion and will jump the touch pass. Watch for a slot or overhang defender sitting flat footed at the snap, since that indicates a spy or scrape exchange assignment designed to sit on this exact concept. If the cornerback on the motion side stays home in man coverage rather than following across, expect him to close on the catch point quickly. Man coverage with aggressive underneath linebackers flowing to contain is the biggest counter to this play, so look for a Fake Jet variant instead if you see that pre-snap. Zone shells with soft corners and late-reacting linebackers get gashed by this play since the touch pass beats their pursuit angles before they can rally.
Snap the ball as soon as the jet motion man reaches full speed to maximize the angle and timing of the touch pass.
Use this against defenses that flow hard to jet sweep action, since the touch pass hits before edge defenders can redirect.
Great short yardage or momentum changer on early downs to keep run blitzers honest without committing to a true run play.
Pair this with Fake Jet HB Wheel and Zone Fake Jet from the same set to keep the defense guessing between the true touch pass and the fake jet action.
Avoid calling this into press man corners aligned tight to the jet motion side, since a good user defender can jump the route before the catch point develops.