Playbooks

Breakdown

Mtn X Slant Spot aligns out of Shotgun Y Off Trips Wk with pre-snap motion into the trips side, creating a spot concept on the field side while the X receiver runs a shallow slant away from the trips look. The three-man spot combo (corner, flat, and hitch/curl) stretches the underneath zone horizontally and vertically on the trips side, while the X slant gives you a fast, isolated answer to the backside against man coverage or a blitz. This is a classic Cover 3 beater built to attack the flat-to-corner void with the spot concept while giving you a quick-hitting slant as a built-in answer against man leverage. Primary read progression starts with the flat route underneath, works up to the corner route sitting behind it, then comes back to the backside X slant if the trips side is capped.

Defensive Reads

Watch the pre-snap safety alignment, a two-high shell that rotates down after the snap signals Cover 3 or Cover 4 match, both of which are vulnerable to the spot concept's flat to corner stretch Key the flat defender's reaction to motion, if he widens with the motion man you have an opening for the corner route to sit behind him in the void Identify man coverage by watching if a defender shadows the X receiver pre-snap, this tells you the slant will have a favorable matchup against outside leverage Look for the underneath linebacker or nickel defender's depth at the snap, a shallow drop suggests they are sitting on the spot concept and you should reset to the X slant read Cover 2 with aggressive corner jams can disrupt the timing of the spot concept, so if you see press alignment on the trips receivers be ready to bail out early to the backside slant

Usage Tips

Use the pre-snap motion to identify man versus zone before the snap, if the defender follows across the formation you know you are getting man coverage and can lean on the X slant as a quick answer

Against Cover 3, work the spot concept flat to corner read since the corner route is designed to sit in the deep third void created by the flat runner pulling the underneath defender

Hot route the flat runner into a quick out if you see a nano blitz off the edge, this gives your quarterback an immediate release valve without needing a full progression read

Pair this play with Mtn Y Cross or Mtn Z Spot in your play-calling sequence so the defense cannot key on the trips motion, forcing them to respect both the spot concept and the crossing route concepts

Best called on early or medium down and distance situations where you want a high percentage completion with YAC potential from the flat route or a chunk gain off the corner route

Other Plays in Y Off Trips Wk

Other plays in Y Off Trips Wk
PlayDiagramOpen
22 Fade Stops
22 Shallow Sail
22 Sluggo Verts
22 Z In
Boomerang PA Portland
Boomerang Y Cross
Boomerang Y Lead Read Option
Bounce Inside Zone
Bounce PA Post Curls
Bounce Slot Cross
Chip Corner Strike
Counter Y
Curls
Curls Combo
Dig Cross
Four Verticals
HB Draw
HB Power O
HB Slip Screen
Hi Lo Dig
Inside Zone
Inside Zone Split
Mtn Curls
Mtn Fade Dagger
Mtn HB Swing
Mtn PA Portland
Mtn Pump And Go
Mtn RPO Dive
Mtn Shock H Opt
Mtn Slot Whip In
Mtn Y Angle
Mtn Y Corner
Mtn Y Cross
Mtn Y Lead Read Option
Mtn Z Spot
Outside Zone
PA Slide
Post N Cross
Quick Fork Zig
Quick Short Post
Quick Unders
RPO Alert Bubble Dive
RPO Alert Mtn Dive
RPO Alert Split Bubble
RPO Glance Bubble
RPO Thunder Bubble
RPO Zone Dive
Shock H Option
Slants
Slot 2 Buc
Slot Fade
Sluggo Seam
Stick
Strong Flood
Tackle Trap
TE Screen
Verticals Y Out
Y Lead Read Option
Z Under