Playbooks

Breakdown

Mtn Z Spot is a Spot concept run out of the Shotgun Y Off Trips Wk formation, with the backside receiver motioning across before the snap to adjust the numbers to the trips side. On the diagram the trips side runs the classic Spot combo: the outside receiver runs a corner route stretching the deep third, the inner slot receiver runs a hitch or curl underneath, and the flat route runs a swing/flat pattern out of the backfield to occupy the underneath defender. The backside receiver runs a deep vertical up the sideline to hold the safety, while the RB stays in to chip or check release before working to the flat as the checkdown. This is a classic Cover 3 beater, and the primary read progression starts with the corner route to see if the deep defender bites, then works down to the curl/spot sitting in the zone window, and finally checks to the flat route or backside vertical if the defense rotates.

Defensive Reads

Pre-snap, identify single high safety and check if the corner to the trips side is playing off or hard press, off coverage signals zone and invites the corner route throw. Watch the flat defender after the snap, if he widens with the swing route the curl window opens up immediately for an easy completion. If the linebacker sinks into the spot zone and sits on the curl, look immediately to the corner route or the backside vertical for a bigger play downfield. Man coverage with a defender trailing the pre-snap motion man is a green light to attack the corner route since it stretches a trailing defender vertically and to the sideline. Watch for a user controlled lurk defender sitting in the shallow flat or spot zone, if he jumps the curl route early, check down to the swing route or the backside vertical for a explosive alternative.

Usage Tips

Use the pre-snap motion to identify if the defense is playing man or zone, if the defender follows across the formation you know its man coverage and you can attack with the corner route against a trailing defender.

Look for a single high safety alignment before the snap, this play is designed to beat Cover 3 by putting the flat defender in conflict between the swing route and the underneath curl.

If you see Cover 3 sink deep, hit the curl sitting in the spot zone quickly before the linebacker can wall it off, this is your fastest and most consistent completion.

Pair this play with Mtn PA WR Zone Flood or Mtn Y Corner in your call sheet to keep defenses guessing between quick game and shot plays off the same trips look.

On third and medium, this play is ideal because the curl route sits at a comfortable sticks depth while the corner route provides an explosive alternative if the defense shows man coverage.

Other Plays in Y Off Trips Wk