Playbooks

Mtn Fade Dagger is a trips-based dagger concept out of Shotgun Y Off Trips Wk that stacks a deep fade with an underneath dagger route to attack both shells of a defense. The X receiver runs a corner/fade up the sideline while the slot runs a deep dig (dagger) that sits down behind linebackers and in front of safeties, with a shallow drag crossing underneath and a flat route from the backfield motion man clearing space for the dagger. The lone receiver to the closed side runs a vertical seam to hold the deep safety, and this is a classic Cover 2 and Cover 3 beater where the primary read starts with the fade against the corner, then works down to the dagger sitting in the void, with the drag and flat as checkdown options against man pressure.
Pre-snap, check safety depth and alignment, since two deep safeties signal Cover 2 or Cover 4 while a single high safety signals Cover 1 or Cover 3. Watch the corner over the fade route closely, if he presses hard at the snap it usually means man coverage or a Cover 2 shell wanting to squeeze the fade. Key the flat defender and any linebacker dropping to the dagger window, since a linebacker sinking too deep opens the flat route but leaves the dagger vulnerable if he sits. User the deep safety over the dagger side if you are on defense, since a good user can jump the sit route before it fully develops and bait the quarterback into a turnover. This play struggles against a hard Cover 4 shell with disciplined outside cornerbacks jamming the fade release and safeties rotating down quickly to help on the dagger, so avoid calling it against teams that consistently show quarters looks.
Use pre-snap motion to identify if the defense shifts into man or stays put in zone, since the motion man crossing the formation is a great indicator of man coverage if a defender follows him across.
Against Cover 2, target the fade route first since it attacks the deep outside void between the corner and safety, especially if the corner sits low expecting the dagger.
Against Cover 3, hold the fade to freeze the deep third defender, then hit the dagger route as it settles into the intermediate zone vacated by underneath defenders.
Call this on third and medium to long distance situations where you need a chunk gain, since the dagger route provides a reliable sit-down window even if the fade is not open.
Pair this play with Mtn Y Cross or Mtn Y Corner in your play-calling sequence, since both plays look similar out of the same personnel but attack different levels, keeping defenders guessing on run fits versus deep shots.




















































