Playbooks

Breakdown

Mtn Fade Dagger is a trips-based dropback pass from Shotgun Y Off Trips Wk that pairs a vertical fade from the boundary receiver with a dagger concept out of the trips side. The trips receivers run a seam clear to a deep post/dig combo underneath while the inside slot runs a shallow drag across the middle, and the running back releases into a flat/check route out of the backfield with the offensive line in a standard pass protection set. This is a strong Cover 2 and Cover 3 beater since the fade attacks the sideline void behind the corner and in front of the safety while the dagger dig sits down in the vacated middle zone, with the primary read progression starting at the boundary fade, moving to the dig sitting down over the middle, then checking down to the flat and drag underneath.

Defensive Reads

Pre-snap, identify safety alignment: two deep safeties suggest Cover 2 or Cover 4, which opens up the fade route behind the corner. Check cornerback depth on the boundary side, since a soft corner sitting off the line signals zone coverage and invites the fade throw. Post-snap, watch for a user-controlled lurk defender sitting in the middle read zone, as that defender can jump the dig route if the quarterback holds it too long. Watch linebacker depth at the snap, since shallow linebackers can undercut the flat and drag routes and take away the checkdown option. This play struggles against man coverage with a deep single high safety, since the fade has no natural leverage advantage and the dagger dig can get picked off by a trailing defender in man.

Usage Tips

Use pre-snap motion on the trips side to identify if the defense rotates into man coverage or stays true to a zone shell, since this play punishes both Cover 2 and Cover 3 shells differently.

Against Cover 2, prioritize the fade route into the deep sideline hole behind the corner and in front of the safety since that throw wins fastest.

Against Cover 3 or single high looks, work the dagger dig sitting down at the second level since the underneath zone defenders will be occupied by the seam clear route.

Use this on second and medium or third and short to medium distances where defenses are more likely to sit in zone shells rather than bring pressure.

Pair this play call with Mtn Y Cross or Mtn Pump And Go from the same set to keep defenses guessing between vertical shots and intermediate crossers off the same trips look.

Other Plays in Y Off Trips Wk

Other plays in Y Off Trips Wk
PlayDiagramOpen
22 Fade Stops
22 Shallow Sail
22 Sluggo Verts
22 Z In
Boomerang PA Portland
Boomerang Y Cross
Boomerang Y Lead Read Option
Bounce Inside Zone
Bounce PA Post Curls
Bounce Slot Cross
Chip Corner Strike
Counter Y
Curls
Curls Combo
Dig Cross
Four Verticals
HB Draw
HB Power O
HB Slip Screen
Hi Lo Dig
Inside Zone
Inside Zone Split
Mtn Curls
Mtn HB Swing
Mtn PA Portland
Mtn Pump And Go
Mtn RPO Dive
Mtn Shock H Opt
Mtn Slot Whip In
Mtn X Slant Spot
Mtn Y Angle
Mtn Y Corner
Mtn Y Cross
Mtn Y Lead Read Option
Mtn Z Spot
Outside Zone
PA Slide
Post N Cross
Quick Fork Zig
Quick Short Post
Quick Unders
RPO Alert Bubble Dive
RPO Alert Mtn Dive
RPO Alert Split Bubble
RPO Glance Bubble
RPO Thunder Bubble
RPO Zone Dive
Shock H Option
Slants
Slot 2 Buc
Slot Fade
Sluggo Seam
Stick
Strong Flood
Tackle Trap
TE Screen
Verticals Y Out
Y Lead Read Option
Z Under