Playbooks

Curls Combo out of Shotgun Y Off Trips Wk lines up with a trips bunch to the left and a single receiver to the right marked as the number one read. The backside X runs a vertical route up the numbers while the trips side stacks a deep curl at the sideline with an underneath receiver working a curl toward the middle of the field, creating a two level curl combo with a flare or swing release out of the backfield to hold linebackers. This is a zone beater built to sit down in the soft spots between the flat and deep zone defenders, with the primary read starting at the number one vertical and progressing to the curl breaks if the safety shell rotates away from him.
Pre snap, identify single high versus two high safety looks, single high defenses are vulnerable to the number one vertical winning on the outside Watch the flat defender on the trips side, if he widens with the shallow curl release it opens a passing lane for the deeper curl sitting behind him Man coverage with no help over the top gets exposed by the number one vertical route since it is a clean release with no natural pick or rub Zone defenses that spin a robber or lurk defender into the middle of the field can jump the intermediate curl, so be ready to reset to the checkdown or throw with anticipation before the break Cover 2 shells with press corners can squeeze the vertical route, so key the flat defender's depth to decide whether the outside curl or the number one streak is the better matchup
Check the safety alignment before the snap, if you see two high shells the number one vertical route has a clean throwing lane against off coverage corners
Use the trips side curls to layer your reads underneath if the deep safety rotates over the top of the number one route
This play pairs well with Four Verticals and Mtn Pump And Go from the same set since both attack vertically and force zone defenders to widen or bail deep
Against zone heavy defenses, work your eyes from the number one streak to the curl sitting down at the sticks, this sequence punishes cover 3 and cover 4 shells that leave soft spots at ten to twelve yards
Best used on second and medium to second and long when you need a chunk gain but still have a checkdown available if the underneath defenders sink hard