Playbooks

Breakdown

HB Slip Screen out of Shotgun Y Off Trips Wk sends four vertical stems from the trips side and the backside X to occupy the entire secondary while the offensive line slips outside to set up a wall in front of the running back. The QB fakes the drop, lets rushers clear upfield, then dumps it to the HB who releases left out of the backfield behind two pulling linemen. This is a screen play built to bait aggressive pass rush and beat man pressure or blitz-heavy zone looks, with the primary read being the HB screen itself since the deep routes are pure clock-killers and decoys, not actual progression reads.

Defensive Reads

Watch for defensive ends and outside linebackers who sit on the line instead of crashing hard upfield, since disciplined edge defenders will read the screen and blow it up before the wall forms. Zone coverage with a linebacker spying or dropping into the shallow flat is the biggest killer of this play, since a user-controlled lurk defender can jump the screen route instantly. Man coverage combined with an all out blitz is the ideal matchup since every defender is either locked up downfield or rushing the passer with no eyes on the backfield. Look at safety depth pre-snap, if both safeties are deep in a two high shell it usually means fewer rushers are close enough to disrupt the screen setup. Post-snap, track the defensive tackles and nose, since a strong interior push can collapse the pocket before the pulling linemen even get outside to lead block.

Usage Tips

Call this on early downs or third and short when you have seen the defense pin their ears back or bring extra rushers, since the screen thrives against pressure and disciplined containment gets it stuffed. Pre-snap, check for blitz indicators like linebackers creeping to the line or safeties rotating down, both of which are green lights for HB Slip Screen. Hot route nothing on the deep routes since they are decoys, but you can motion the HB before the snap to get a cleaner read on man versus zone coverage. Sell the play fake by holding the ball an extra beat before the throw so your pulling linemen have time to get in front of the runner. Pair this with Four Verticals or Sluggo Seam from the same set earlier in a series so the defense respects the deep shots and starts rushing harder, which sets up the screen as a change of pace call.

Other Plays in Y Off Trips Wk

Other plays in Y Off Trips Wk
PlayDiagramOpen
22 Fade Stops
22 Shallow Sail
22 Sluggo Verts
22 Z In
Boomerang PA Portland
Boomerang Y Cross
Boomerang Y Lead Read Option
Bounce Inside Zone
Bounce PA Post Curls
Bounce Slot Cross
Chip Corner Strike
Counter Y
Curls
Curls Combo
Dig Cross
Four Verticals
HB Draw
HB Power O
Hi Lo Dig
Inside Zone
Inside Zone Split
Mtn Curls
Mtn Fade Dagger
Mtn HB Swing
Mtn PA Portland
Mtn Pump And Go
Mtn RPO Dive
Mtn Shock H Opt
Mtn Slot Whip In
Mtn X Slant Spot
Mtn Y Angle
Mtn Y Corner
Mtn Y Cross
Mtn Y Lead Read Option
Mtn Z Spot
Outside Zone
PA Slide
Post N Cross
Quick Fork Zig
Quick Short Post
Quick Unders
RPO Alert Bubble Dive
RPO Alert Mtn Dive
RPO Alert Split Bubble
RPO Glance Bubble
RPO Thunder Bubble
RPO Zone Dive
Shock H Option
Slants
Slot 2 Buc
Slot Fade
Sluggo Seam
Stick
Strong Flood
Tackle Trap
TE Screen
Verticals Y Out
Y Lead Read Option
Z Under