Playbooks

Breakdown

Mtn Shock H Opt lines up out of Shotgun Y Off Trips Wk with a pre-snap motion tag that shifts the H back across the formation before the snap. Off the snap, the trips side runs a vertical seam from the outside receiver paired with a corner route from the inline slot, while the backside single receiver breaks outside on a quick out and the middle of the field gets a vertical stem from the inside slot up the seam. This is a zone beater built to stretch the field vertically on the trips side and attack the flat to seam gap, with the corner and seam combo forming a natural high low read against split safety shells. The primary progression starts with the seam to corner combo on the trips side, then works to the backside out route as a checkdown against soft coverage.

Defensive Reads

Read the safety alignment pre-snap since a two high shell invites the seam to corner combo on the trips side. Watch the flat defender after the motion, if he stays home the backside out route will be contested, if he widens with the motion the seam window opens up. Key the linebacker depth in the middle of the field, shallow linebackers will struggle to get depth on the seam route creating a big throwing lane. This play struggles against man coverage with a deep single high safety and press corners, since there is little separation built into the route concepts against tight man leverage. Watch for a user controlled defender sitting in a lurk position over the seam route, since this is the primary throw and a disciplined user can jump the route and bait an interception.

Usage Tips

Use the pre-snap motion to identify whether the defense is playing man or zone by watching if a defender follows the H across the formation.

Attack this play against two high safety shells since the seam and corner combo stresses the deep half defender and creates natural separation.

If the corner shows a hard blitz look pre-snap, hot route the backside out into a quick hitter to beat pressure before the seam routes fully develop.

Pair this play with Mtn WR Zone or Mtn Y Cross in your play sequencing so the defense has to respect both the vertical shock concept and shorter crossing routes out of the same formation.

Best called on second and medium or third and long when you need a explosive gain and the defense is likely sitting in zone shells.

Other Plays in Y Off Trips Wk