Playbooks

Breakdown

Mtn Pump And Go is a play-action style vertical shot out of Shotgun Y Off Trips Wk with motion sending a receiver across pre-snap to adjust leverage. The diagram shows the motion man breaking outside then vertical up the sideline, the middle trips receiver running a deep out and up (pump and go) toward the corner, and the boundary receiver working a shallow out route as the checkdown. This is a man beater built to exploit the pump and go double move against aggressive corners, with the primary read starting on the pump and go route working outside, then progressing to the vertical seam, and finally the shallow out underneath if both routes are covered.

Defensive Reads

Watch the corner over the pump and go receiver pre-snap, if he is playing tight man press with no safety help over the top this play is live. Post-snap, key the flow of the motion defender, if he trails across the formation in man coverage the deep vertical route on that side will be open. Single high safety alignments are a green light for this concept since it removes deep help over the pump and go route. Cloud or two high safety shells with corners playing off coverage will bait the quarterback into throwing the pump and go into a trap, expect the underneath defender to jump the route. Disciplined zone linebackers who stay square and do not bite on the pump animation will shut down the double move, forcing the quarterback to the shallow out checkdown.

Usage Tips

Use pre-snap motion to identify man coverage, if the defender follows the motion man across the formation you have a strong indicator of man leverage that sets up the pump and go perfectly.

Hold the ball an extra beat after the pump animation to sell the double move, defenders playing aggressive man coverage will bite and open the window deep.

Best called on second and long or third and long situations where defenses are more likely to play man under a single high safety.

Pair this play with Mtn Y Cross or Mtn Curls earlier in a series so the defense respects the shorter routes, making them more susceptible to biting on the double move here.

If the corner sits back and does not bite on the pump, check down immediately to the shallow out route to avoid a negative play against zone coverage.

Other Plays in Y Off Trips Wk

Other plays in Y Off Trips Wk
PlayDiagramOpen
22 Fade Stops
22 Shallow Sail
22 Sluggo Verts
22 Z In
Boomerang PA Portland
Boomerang Y Cross
Boomerang Y Lead Read Option
Bounce Inside Zone
Bounce PA Post Curls
Bounce Slot Cross
Chip Corner Strike
Counter Y
Curls
Curls Combo
Dig Cross
Four Verticals
HB Draw
HB Power O
HB Slip Screen
Hi Lo Dig
Inside Zone
Inside Zone Split
Mtn Curls
Mtn Fade Dagger
Mtn HB Swing
Mtn PA Portland
Mtn RPO Dive
Mtn Shock H Opt
Mtn Slot Whip In
Mtn X Slant Spot
Mtn Y Angle
Mtn Y Corner
Mtn Y Cross
Mtn Y Lead Read Option
Mtn Z Spot
Outside Zone
PA Slide
Post N Cross
Quick Fork Zig
Quick Short Post
Quick Unders
RPO Alert Bubble Dive
RPO Alert Mtn Dive
RPO Alert Split Bubble
RPO Glance Bubble
RPO Thunder Bubble
RPO Zone Dive
Shock H Option
Slants
Slot 2 Buc
Slot Fade
Sluggo Seam
Stick
Strong Flood
Tackle Trap
TE Screen
Verticals Y Out
Y Lead Read Option
Z Under