Playbooks

Breakdown

Mtn Pump And Go is a trips motion play-action shot play out of Shotgun Y Off Trips Wk. The pre-snap motion man sets the strength before running a deep go straight up the numbers, the middle trips receiver runs a corner breaking route off a vertical stem, and the boundary receiver runs a shallow drag underneath. The design is built to punish aggressive man corners and single high looks by stacking a go and corner combo on the numbered side while giving the QB a checkdown outlet on the shallow route, making the primary read the deep corner route first, then the go route on a blown coverage, with the shallow drag as the emergency dump off.

Defensive Reads

Pre snap, key the safety alignment, a single high safety often signals man coverage which opens up the corner route as the primary target. Watch the corner across from the trips side, if he presses and follows the motion man in man coverage, expect him to trail on the go route and leave the corner route open behind him. Post snap, identify any user controlled lurk defender sitting in the intermediate zone, since that defender can jump the corner route if the QB holds the ball too long. Cover 2 and Cover 3 shells with deep zone drops tend to shut down the go route, forcing the QB to rely on the shallow drag as the safe completion. Watch linebacker depth at the snap, shallow drops from linebackers can undercut the drag route, so time the throw before those defenders settle into their zone landmarks.

Usage Tips

Send the motion man across pre snap to identify man versus zone based on if a defender follows across the formation.

If you see man coverage with no safety help over the top, lead with the corner route since it creates natural separation off the vertical stem.

Against zone shells, look to the go route to stress the deep third defender and pull the safety before working back to the shallow drag as your zone beater outlet.

Pair this play with Mtn PA Portland or Mtn Y Corner in your play calling sequence since they share the same trips motion look and keep defenders guessing on run versus pass.

Use this on early downs or second and medium when defenses are more likely to sit in zone shells, since the shot play rewards patience against off coverage.

Other Plays in Y Off Trips Wk