Playbooks

Breakdown

HB Draw out of Y Off Trips Wk in Shotgun sells the pass with the offensive line initially retreating into a pass pro look before the interior linemen climb to the second level, letting the running back settle behind the mesh point and hit the gap once the front flows upfield. The trips side receivers and single receiver run off their defenders to hold coverage deep, clearing the box for the delayed handoff. This is a pure run play designed to bait aggressive pass rushers and blitz-heavy zone or man looks, with the primary read being the frontside A or B gap first before bouncing outside if the linebackers overcommit to the pass rush.

Defensive Reads

Key the middle linebacker depth at the snap, if he crashes downhill on run flow without respecting the pass fake the draw will get cut off before it develops. Watch for defensive tackles that stay disciplined in their gaps instead of getting sucked upfield by the pass-rush sell, disciplined interior line play kills this concept. Man coverage with aggressive blitz packages is the ideal matchup since the rushers overrun the play, while a spy or a linebacker sitting in the box will diagnose the draw quickly. Zone defenses with linebackers reading run-pass keys and staying square can beat this by filling gaps before the runner reaches the line of scrimmage. If the user controls a linebacker and stays patient instead of biting on the pass-pro look, he can blow this play up for a loss, so avoid calling it against defenses that consistently spy the backfield.

Usage Tips

Call this on early downs or in second and long situations right after you have shown pass-heavy tendencies from this same Y Off Trips Wk set, since the trips alignment disguises the run intent. Watch pre-snap for linebackers creeping toward the line or safeties rotating down, which signals a blitz you can exploit with the delayed action of the draw. Do not flick the stick early, let the mesh point develop and trust your blocking to climb before accelerating through the hole. Pair this call with Four Verticals or Sluggo Seam from the same set to keep the defense honest on obvious passing downs, then drop in HB Draw once they start jumping routes. Use motion or a hard count pre-snap to see if the defense shows blitz, since HB Draw thrives against defenses selling out on the pass rush.

Other Plays in Y Off Trips Wk

Other plays in Y Off Trips Wk
PlayDiagramOpen
22 Fade Stops
22 Shallow Sail
22 Sluggo Verts
22 Z In
Boomerang PA Portland
Boomerang Y Cross
Boomerang Y Lead Read Option
Bounce Inside Zone
Bounce PA Post Curls
Bounce Slot Cross
Chip Corner Strike
Counter Y
Curls
Curls Combo
Dig Cross
Four Verticals
HB Power O
HB Slip Screen
Hi Lo Dig
Inside Zone
Inside Zone Split
Mtn Curls
Mtn Fade Dagger
Mtn HB Swing
Mtn PA Portland
Mtn Pump And Go
Mtn RPO Dive
Mtn Shock H Opt
Mtn Slot Whip In
Mtn X Slant Spot
Mtn Y Angle
Mtn Y Corner
Mtn Y Cross
Mtn Y Lead Read Option
Mtn Z Spot
Outside Zone
PA Slide
Post N Cross
Quick Fork Zig
Quick Short Post
Quick Unders
RPO Alert Bubble Dive
RPO Alert Mtn Dive
RPO Alert Split Bubble
RPO Glance Bubble
RPO Thunder Bubble
RPO Zone Dive
Shock H Option
Slants
Slot 2 Buc
Slot Fade
Sluggo Seam
Stick
Strong Flood
Tackle Trap
TE Screen
Verticals Y Out
Y Lead Read Option
Z Under