Playbooks

Breakdown

Mtn Y Cross is a motion-based passing concept out of Shotgun Y Off Trips Wk that puts the Y receiver in short motion before the snap to help identify man versus zone coverage. The core concept is a shallow crosser working from the trips side all the way across the formation, paired with complementary routes to clear out underneath zone defenders and hold the middle linebacker. This is a man beater at its core thanks to the pre-snap motion and rub potential, but it also holds up against zone thanks to the crosser sitting down in soft spots between levels. The primary read progression starts with the Y crosser working across the field, then works back to any dig or in-breaking route sitting behind it if the crosser is taken away.

Defensive Reads

Watch for man coverage indicators during the Y motion, if a defender travels with the receiver across the formation it confirms man and the crosser should win. Identify two-high safety shells pre-snap, since this tips zone coverage and means the crosser needs to find the soft spot between the flat defender and the hook defender. Key the middle linebacker or nickel defender at the snap, if he sinks into the crosser's lane immediately you are likely facing a robber or lurk defender sitting on this exact route. Look for blitz packages that bring pressure off the edge, since the crosser depends on the quarterback getting through the initial read quickly and a fast pressure will disrupt this timing. This play struggles against pattern-matching zone or Cover 3 buzz drops where the flat defender and hook defender pass the crosser off cleanly, so have a hot route ready if you see this shell post-snap.

Usage Tips

Use the pre-snap motion on the Y receiver to bait man coverage into showing early, if the defender follows across the formation you have a clean man beater.

Check the middle linebacker depth before the snap, if he is sitting shallow expect him to carry the crosser and you will need to reset to your secondary read.

Hot route the backside receiver into a quick out or slant if you see press man across the board, this gives you a fast throw against blitz-heavy fronts.

Best called on second and medium or third and short to medium since the crosser develops quickly and does not require a deep clock.

Pair this play with Boomerang Y Cross or Dig Cross earlier in a drive so the defense grows conditioned to jumping the crosser, then hit Mtn Y Lead Read Option or Mtn Pump And Go off the same shell to punish overaggressive linebackers.

Other Plays in Y Off Trips Wk

Other plays in Y Off Trips Wk
PlayDiagramOpen
22 Fade Stops
22 Shallow Sail
22 Sluggo Verts
22 Z In
Boomerang PA Portland
Boomerang Y Cross
Boomerang Y Lead Read Option
Bounce Inside Zone
Bounce PA Post Curls
Bounce Slot Cross
Chip Corner Strike
Counter Y
Curls
Curls Combo
Dig Cross
Four Verticals
HB Draw
HB Power O
HB Slip Screen
Hi Lo Dig
Inside Zone
Inside Zone Split
Mtn Curls
Mtn Fade Dagger
Mtn HB Swing
Mtn PA Portland
Mtn Pump And Go
Mtn RPO Dive
Mtn Shock H Opt
Mtn Slot Whip In
Mtn X Slant Spot
Mtn Y Angle
Mtn Y Corner
Mtn Y Lead Read Option
Mtn Z Spot
Outside Zone
PA Slide
Post N Cross
Quick Fork Zig
Quick Short Post
Quick Unders
RPO Alert Bubble Dive
RPO Alert Mtn Dive
RPO Alert Split Bubble
RPO Glance Bubble
RPO Thunder Bubble
RPO Zone Dive
Shock H Option
Slants
Slot 2 Buc
Slot Fade
Sluggo Seam
Stick
Strong Flood
Tackle Trap
TE Screen
Verticals Y Out
Y Lead Read Option
Z Under