Playbooks

Breakdown

Mtn Slot Whip In comes out of Shotgun Y Off Trips Wk with 11 personnel, showing a trips look to one side and an isolated receiver at the bottom. Pre-snap motion brings a receiver across, and the trips side runs a mountain concept with a whip route breaking inside underneath, a corner route from the outside receiver, and a deep vertical release from the inside slot man to clear space. The backside isolated receiver runs a vertical stem, giving you a true one-on-one shot if the defense rotates coverage toward the trips bunch. This is a man beater built around the whip route creating instant separation against man leverage, with the corner and vertical routes stacking the deep third to hold safeties, and the primary read progression starts at the whip route in the shallow underneath area before working to the backside vertical if the defense sinks its linebackers.

Defensive Reads

Check the cornerback over the trips side pre-snap, if he is playing tight man coverage with no safety help over the top, the whip route will win instantly and you should get the ball out fast. Watch the linebacker depth at the snap, shallow linebackers who key the whip route immediately can jump the route and turn it into a user pick six if you telegraph the throw. Identify single high safety looks, since a lone deep safety will struggle to cover both the corner route and the backside vertical, forcing him to choose and leaving one route open. Man coverage with underneath lurk defenders is the biggest threat to this concept, a user controlled linebacker sitting in the whip route window can bait a quarterback into a costly turnover. Cover 3 or Cover 4 shells with disciplined zone drops shut this down hardest, since the whip route has nowhere to sit and the deep routes run into help, so be ready to check down or reset the play if you see a clean zone shell pre-snap.

Usage Tips

Use the pre-snap motion to identify man versus zone before the snap, if the defender follows the motion man across the formation you know you are getting man coverage and the whip route becomes a near automatic completion.

Attack this on second and medium or third and short situations since the whip route is designed to win quickly underneath against man leverage and get you a manageable chunk for the next set of downs.

If the safety cheats down toward the trips side pre-snap, hot route the backside receiver into a deep shot since the corner route and vertical from the slot will hold that safety just long enough to open the middle of the field.

Pair this play with Mtn Y Cross or Mtn Curls in your play-calling sequence, since those plays hit different levels of the same trips concept and force the defense to guess between shallow crossers and the whip route out of the same personnel and formation.

Against zone shells, look to hit the corner route sitting down in the flat void created by the whip route clearing underneath linebackers, since zone defenders will often bite on the initial whip action and vacate the flat.

Other Plays in Y Off Trips Wk

Other plays in Y Off Trips Wk
PlayDiagramOpen
22 Fade Stops
22 Shallow Sail
22 Sluggo Verts
22 Z In
Boomerang PA Portland
Boomerang Y Cross
Boomerang Y Lead Read Option
Bounce Inside Zone
Bounce PA Post Curls
Bounce Slot Cross
Chip Corner Strike
Counter Y
Curls
Curls Combo
Dig Cross
Four Verticals
HB Draw
HB Power O
HB Slip Screen
Hi Lo Dig
Inside Zone
Inside Zone Split
Mtn Curls
Mtn Fade Dagger
Mtn HB Swing
Mtn PA Portland
Mtn Pump And Go
Mtn RPO Dive
Mtn Shock H Opt
Mtn X Slant Spot
Mtn Y Angle
Mtn Y Corner
Mtn Y Cross
Mtn Y Lead Read Option
Mtn Z Spot
Outside Zone
PA Slide
Post N Cross
Quick Fork Zig
Quick Short Post
Quick Unders
RPO Alert Bubble Dive
RPO Alert Mtn Dive
RPO Alert Split Bubble
RPO Glance Bubble
RPO Thunder Bubble
RPO Zone Dive
Shock H Option
Slants
Slot 2 Buc
Slot Fade
Sluggo Seam
Stick
Strong Flood
Tackle Trap
TE Screen
Verticals Y Out
Y Lead Read Option
Z Under