Playbooks

Outside Zone out of Shotgun Y Off Trips Wk is a zone run play design with the offensive line flowing laterally to the play side while the HB takes the handoff and reads the stretch blocking in front of him. The diagram shows the running back's path bending flat toward the edge before he can cut upfield off any block, giving him the classic zone bounce, bang, or bend decision tree. This is a run play built to attack the perimeter and gash defenses that overcommit inside, with the primary read being the play side edge defender and second level linebacker flow.
Watch the defensive ends and outside linebackers pre-snap for wide alignment since this play struggles against hard edge contain Key the play side linebacker's first step, if he flows hard outside immediately the cutback lane behind him opens for a big gain Beware of user-controlled defensive linemen shooting gaps quickly since Outside Zone needs a beat to develop and can be blown up by an early penetrator This run is vulnerable to a nano blitz off the edge that gets to the backfield before the line can reach the second level Look for safeties cheating down into the box pre-snap, that signals run support is loaded and you may need to bounce this all the way outside for a chance at daylight
Use pre-snap motion or a quick glance at the box count to confirm you have enough blockers before snapping the ball
Attack defenses stacking the interior with extra linebackers since Outside Zone forces those defenders to run laterally and open cutback lanes
Pair this play with Inside Zone and Mid Zone in the same set so defenders cannot key run direction based on formation tendencies
Use the L2 or LT stick to manually control the fullback or lead blocker on the edge to seal the corner if a defender is unblocked
Call this on early downs in normal or heavy personnel situations to stay ahead of the chains and set up RPO Alert concepts from the same formation later in the drive




















































