Playbooks

The 2-3-6 is a Dime alignment built on Big Dime 4-1-6 personnel. It keeps four true linemen on the field, but only the NT and RDT put a hand in the dirt. The RLE and RRE stand up in a two-point stance on the edges, and a lone SUBLB anchors the second level. Behind them sit six defensive backs, including a dedicated SLCB, so every eligible receiver in a spread set can be matched by a DB rather than a linebacker. Compared with a traditional four-down Dime or a 3-2-6 look, the stand-up edges are the key difference. The offense cannot tell pre-snap which of the four front players is rushing and which is dropping, and that ambiguity is the foundation of the set.
That disguise powers a deep menu of simulated pressures and creepers: Sim Pressure 3, Field Sim 3, Nickel Sim 2, and Buck Slant 3 can all show five or six rushers and bring four while dropping an edge into the flat or hook. From the same shell you can call true zeros like Edge Blitz 0 and FS Will Blitz 0, so offenses that read the look and assume a sim get punished. The playbook also layers in rotation and bracket calls (Roll 23 Cloud, Roll King, Roll Ring, Bracket 9 Switch, Double Bracket Switch, Cover 6 Show 2) that change the shell after the snap, which breaks pre-snap reads on Smash, Flood, Dagger, and Four Verticals.
The personnel package is built to erase matchup advantages that spread offenses normally create. Slot receivers and flexed tight ends draw a SLCB or safety instead of a linebacker, and the man calls (1 Double Wr1, 1 Double Wr2, 1 Double Slot, 1 Double TE) let you bracket whichever target the opponent leans on. The tradeoff is a light box with one true linebacker. The 2-3-6 is a passing-down weapon for 10 and 11 personnel, empty, and trips looks, not a base defense against heavy personnel.
Call the 2-3-6 on 3rd and 6 or longer, in two-minute drills, and against 10 or 11 personnel with three or more receivers or empty sets. Sub out to Nickel or base if the offense brings in extra tight ends or a fullback.
Pair a sim with a matching coverage from the same look (Sim Pressure 3 with Cover 3 Match, Nickel Sim 2 with Cover 2 Invert) so your pressure and non-pressure calls share an identical pre-snap picture.
Identify the opponent's go-to target on your pre-snap read and call the matching bracket (1 Double Wr1, 1 Double Wr2, 1 Double Slot, or 1 Double TE), then user the robber or hole defender to jump the next read over the middle.
In Tampa 2 or Cover 2 Sink, user the SUBLB and drop him into the deep hole to take away digs and seams. In Cover 2 Invert or Cover 6, user the rotating safety to sit on the post.
If the opponent checks to a run against the look, respond with Pounder or Silver Shoot Pinch to add a run fitter, or pinch the NT and RDT with a defensive line shift before the snap.





























