Playbooks

Breakdown

Field Sim 3 is a Cover 3 simulated pressure look out of the Dime Big Dime 4-1-6 personnel that disguises a four man rush while dropping extra defenders into zone. Pre-snap the front shows blitz with two second level defenders crashing downhill while a third defender flows into an underneath zone spot, and the deep secondary rolls into three deep thirds with both outside corners running vertical zone drops and the middle third player sinking to the deep middle. The two safeties over the slots read shallow drags and crossers before working outward, so the primary progression for an offense facing this call is to attack the vacated underneath middle and seams before the sim pressure gets home.

Defensive Reads

Pre-snap, check safety depth over the slots and corner alignment at the numbers, tight coverage at the line combined with walked up second level defenders signals the sim pressure look shown in the diagram. Post-snap, key the two crashing second level defenders since their blitz angles determine whether the quarterback has a clean pocket or must speed up his reads. This call beats man beater combos that rely on the middle of the field being open, since the zone drops from both slot defenders squeeze crossing routes and drags. It is vulnerable to quick game and hitches to the flat before the deep thirds corners can sink, and to play action rollouts that pull the crashing defenders out of position and open running lanes underneath. Watch for user controlled lurk defenders sitting in the shallow middle zone, since that is the primary trap zone in this design and aggressive middle read progressions can get picked off if thrown into that window.

Usage Tips

Call this on early downs or third and medium when you expect the offense to test the middle of the field with drag and crosser combos.

Disguise the pressure by delaying the second level defenders' initial step so the quarterback cannot immediately diagnose sim blitz versus a true blitz.

User the underneath zone defender that flows to the middle of the field to jump shallow crossers and drag routes, since that is the zone this design is built to erase.

Mix this call with Sim Pressure 3 and Edge Blitz 3 from the same set so quarterbacks cannot key on personnel or splits to identify pressure preemptively.

Avoid calling this against heavy shotgun spread empty formations where the offense can isolate the deep thirds with vertical stems, since the three deep zone shell is stressed if all underneath defenders are pulled forward by run action or play action.

Other Plays in 2-3-6