Playbooks

Breakdown

TE Attack out of Singleback Wing 12 personnel is a Four Verts variant built around a play-action shot concept. The play diagram shows both outside receivers running straight Go routes up the sideline, the backside TE releasing vertically into a Post, and the inline TE running an angled route that breaks flat before turning upfield into a deep Corner. This is a man and Cover 2 beater that stresses the deep half or the safety over the top, with the primary read progression starting at the Corner route breaking outside the numbers, then working to the Post crossing the deep middle, and finally to the Go routes on the perimeter if the safeties bite on the shorter breaking routes.

Defensive Reads

Identify single high versus two high safeties before the snap since this play is designed to punish Cover 2 shells with the Corner and Go combination stretching the deep quarter. Watch the flow of the play side safety after the play-action fake, if he steps up to help in the run fit the Post route behind him becomes an explosive gain. Man coverage with no safety help over the top is the biggest vulnerability for this play, so if you are on defense, disguise press man with a deep half safety rotated to the play side TE to take away the Corner route. Zone defenses with linebackers sitting in shallow hook zones can be beaten easily since none of these routes work underneath, so if you are defending against TE Attack, get depth quickly with your safeties and avoid biting on the play fake. On defense, user the deep half safety and lurk toward the sideline number to jump the Corner route since that is the quarterback's first read and most contested throw against Cover 2.

Usage Tips

Use pre-snap motion or a hard count to bait the safeties into showing their shell before the snap so you know whether you are attacking Cover 2 or single high safety looks.

The Corner route from the inline TE is your first read against Cover 2 since it settles into the honey hole between the corner and safety, so key on that defender immediately after the play fake.

If the defense shows Cover 3 or a single high safety, work the backside Post since it crosses into the vacated middle of the field once the safety widens to help on the Go route.

Call this on early downs or in shot situations like second and long where defenses may sit back in zone, and pair it in sequence with PA Verts Y Dig or Sluggo Seam to keep defenders guessing on your play-action shots from this same formation.

Hot route the far outside Go route into a Comeback if you see press man corners jumping the vertical stem, since Four Verts concepts are vulnerable to aggressive man press without a hot adjustment.

Other Plays in Wing

Other plays in Wing
PlayDiagramOpen
26 Duo
26 Duo Alert X Smoke
Close PA Cross
Close PA Post
Close PA Sail
Close Zone Strg
Counter U
Curl Combo
Drive
End Around Lead
HB Blunt Dive
HB Counter WK
HB Delay
HB Dive
HB Misdirection
HB Power O
HB Slant 18
HB Slash Fk End Ard
HB Slash Fk End Arnd
HB Smash
HB Stretch Alert Lookie
HB Stretch Alert Smoke
HB Toss Crack
HB Zone Toss
H Zone WK
Mtn HB Counter
Mtn HB Dive
Mtn HB Slam
Mtn H Zone Wk
Mtn PA Boot
Mtn PA Copo Slide
Mtn PA Cross
Mtn PA Fk Slide
Mtn PA PoCo Slide
PA Boot Lt
PA Comebacks Y Dig
PA End Around
PA Middle
PA Misdirection Shot
PA Power O
PA TE Flood
PA Verts Y Dig
PA Y-Drag Wheel
RZ Mtn PA Crossers
Scene 44-4
Sluggo Seam
Spacing
Steeler Curls
TE Stick
TE Stick Fade
WR Drive
Zone Split Alert Lookie
Zone Split Alert Smoke
Z Spot