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Breakdown

Sluggo Seam out of Singleback Wing 12 personnel is a man beater built around a double move on the outside paired with a vertical seam shot up the middle. The sluggo (slant and go) attacks cornerbacks who jump the initial break, while the seam route from the TE splits the hash and stresses linebackers and safeties who have to respect the wide route first. The primary read progression starts with the sluggo against man coverage, then works to the seam if the safety bites on the outside route or if you diagnose zone coverage pre-snap.

Defensive Reads

Identify press man corners pre-snap since the sluggo double move is designed to counter aggressive jam techniques and beat them over the top. Watch the deep safety rotation at the snap, if the safety flies to the sideline to help on the sluggo you have a clean seam throw window before the linebacker can get depth. Cover 3 with a sky safety is vulnerable because the corner has to sink and carry vertical, giving the sluggo a natural double move advantage against a defender playing off zone technique. User controlled lurk defenders sitting in the middle of the field are the biggest threat to the seam route, so read the user before committing to that throw. Bracket coverage or a robber concept over the seam TE shuts this play down, so if you see two defenders converging on that route pre-snap, check into the sluggo as your primary instead. Blitz heavy fronts with man coverage behind them are ideal, since the quick double move timing gets the ball out before extra rushers close the pocket.

Usage Tips

Check for single high safety pre-snap since sluggo seam thrives against Cover 1 and Cover 3 shells where the corner has to respect the slant portion of the route.

Motion the TE or use a hot route to check the seam runner into a option route against zone if you diagnose Cover 2 or Cover 4 to give yourself a built in zone beater answer.

Run this play on second and medium to second and long when defenses expect run out of 12 personnel, since the extra TE disguises pass intent and slows down user blitz timing.

Pair this call with TE Stick and PA Y-Drag Wheel in the same drive to keep the defense honest, since both plays sell similar initial routes before breaking in different directions.

Take the shot early in a series while the defense is still base defense heavy, then move to HB Dive or 26 Duo to capitalize on the safety creeping up after getting burned deep.

Other Plays in Wing

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PlayDiagramOpen
26 Duo
26 Duo Alert X Smoke
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Close PA Sail
Close Zone Strg
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Curl Combo
Drive
End Around Lead
HB Blunt Dive
HB Counter WK
HB Delay
HB Dive
HB Misdirection
HB Power O
HB Slant 18
HB Slash Fk End Ard
HB Slash Fk End Arnd
HB Smash
HB Stretch Alert Lookie
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Mtn HB Counter
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Mtn PA Boot
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Mtn PA Cross
Mtn PA Fk Slide
Mtn PA PoCo Slide
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PA Comebacks Y Dig
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Scene 44-4
Spacing
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