Playbooks

Breakdown

Counter U out of Singleback Wing 12 personnel is a gap scheme power run play built to attack the edge with numbers and a lead blocker. The blocking scheme pulls the backside guard and lead blocker around to the play side, creating a wall that lets the HB counter step away from the flow before hitting the crease off tackle. This is a run play with a slight misdirection element, designed to punish overly aggressive downhill linebackers and slow-flowing fronts, with the primary read progression starting at the play side double team block, then the pulling lineman's kick out on the edge defender, then the crease created by the lead blocker before the HB decides to bend it back inside if the alley is sealed.

Defensive Reads

Pre-snap, identify the linebacker depth and edge alignment, if the defensive end and outside linebacker are crashing hard down the line this counter action will exploit their aggressiveness with the kick out block. Watch for a Mike linebacker who reads the pulling guard quickly and flows to the play side, a disciplined linebacker who stays home in the box can blow this play up before the crease forms. Check for stacked fronts or overshifted fronts, an overshifted front to the counter's play side reduces the blocking angles and can clog the running lane. Post-snap, key on any user-controlled defender flying to the edge, since Counter U relies on the lead blocker sealing that defender, a quick diagnosing user can beat the block and stop the play in the backfield. This run struggles against gap-sound defenses that keep linebackers in their run fits and against blitz packages that send extra defenders through the backside gap the pullers vacate.

Usage Tips

Run this on early downs like first or second and short to medium yardage when you want to establish tempo and keep the defense honest against your play-action shots. Check the box count before the snap, if the defense has six or fewer in the box this play has a numbers advantage and should hit for solid yardage. Use your player lock on the HB and press the sprint button late, letting the counter action develop and the lead blocker clear the edge before accelerating through the hole. Pair this with PA Power O and HB Power O from the same set so the defense has to respect both the counter footwork and the play-action rollout off similar HB alignment. Against aggressive linebackers who crash hard on run fakes, this play punishes overpursuit, so mix it in after showing HB Dive or HB Blunt Dive to keep second level defenders guessing.

Other Plays in Wing

Other plays in Wing
PlayDiagramOpen
26 Duo
26 Duo Alert X Smoke
Close PA Cross
Close PA Post
Close PA Sail
Close Zone Strg
Curl Combo
Drive
End Around Lead
HB Blunt Dive
HB Counter WK
HB Delay
HB Dive
HB Misdirection
HB Power O
HB Slant 18
HB Slash Fk End Ard
HB Slash Fk End Arnd
HB Smash
HB Stretch Alert Lookie
HB Stretch Alert Smoke
HB Toss Crack
HB Zone Toss
H Zone WK
Mtn HB Counter
Mtn HB Dive
Mtn HB Slam
Mtn H Zone Wk
Mtn PA Boot
Mtn PA Copo Slide
Mtn PA Cross
Mtn PA Fk Slide
Mtn PA PoCo Slide
PA Boot Lt
PA Comebacks Y Dig
PA End Around
PA Middle
PA Misdirection Shot
PA Power O
PA TE Flood
PA Verts Y Dig
PA Y-Drag Wheel
RZ Mtn PA Crossers
Scene 44-4
Sluggo Seam
Spacing
Steeler Curls
TE Attack
TE Stick
TE Stick Fade
WR Drive
Zone Split Alert Lookie
Zone Split Alert Smoke
Z Spot