Playbooks

26 Duo Alert X Smoke

Breakdown

26 Duo Alert X Smoke is a run play with a built in alert route that gives the quarterback a pre-snap check against soft coverage. The diagram shows the X receiver on the left running a quick smoke screen (arrow route) that can be thrown immediately if the corner plays off, while the Duo blocking scheme up front pulls the offensive line to double team the play side defensive tackle and climb to the second level for the running back's downhill run. Post snap the primary read is whether to check to the X Smoke throw based on cornerback depth, and if the alert is off, the running back reads the double team and presses the hole created by the Duo blocking before bursting through the alley created by the TE and slot alignment on the right.

Defensive Reads

Pre-snap, identify the cornerback depth on the X receiver side, since off coverage or soft zone invites the smoke alert and shallow blitz-heavy fronts get exposed by the Duo double team. Watch for a linebacker or slot defender sitting flat footed in a short zone drop, as this is a sign the defense is playing a zone shell that the smoke route can exploit before the underneath defender reacts. If the defense shows a stacked box with linebackers crowding the line pre-snap, expect the Duo run to get met quickly, so the offense should be ready to check to the alert smoke instead. Man coverage with the corner playing press bump and run technique is the biggest threat to this play, since it removes the easy smoke throw and forces the running back into a loaded box. User controlled defenders flowing hard downhill on run recognition can blow up the Duo double team, so watch linebacker depth and whether the Mike is stepping up aggressively before the snap to anticipate a quick fill.

Usage Tips

Check the cornerback over the X receiver before the snap, if he is playing seven yards or deeper off the line, throw the alert smoke screen immediately for a free five to seven yard gain.

If the corner is pressed or sitting in the flat at three to four yards, take the play as a Duo run and trust the double team up front to create a vertical crease for downhill running.

Use this play on early downs in run heavy personnel to keep defenses honest, since the alert route punishes teams that sub in soft zone shells expecting run.

Pair this call with 26 Duo and HB Blunt Dive earlier in a series so defenses start keying the run action, then hit them with the X Smoke alert or PA Y-Drag Wheel off similar formation for a play-action counter.

Avoid calling this against aggressive man press corners who jump the smoke route, since the alert has no double move to protect it if the defender reads it early.

Other Plays in Wing

Other plays in Wing
PlayDiagramOpen
26 Duo
Close PA Cross
Close PA Post
Close PA Sail
Close Zone Strg
Counter U
Curl Combo
Drive
End Around Lead
HB Blunt Dive
HB Counter WK
HB Delay
HB Dive
HB Misdirection
HB Power O
HB Slant 18
HB Slash Fk End Ard
HB Slash Fk End Arnd
HB Smash
HB Stretch Alert Lookie
HB Stretch Alert Smoke
HB Toss Crack
HB Zone Toss
H Zone WK
Mtn HB Counter
Mtn HB Dive
Mtn HB Slam
Mtn H Zone Wk
Mtn PA Boot
Mtn PA Copo Slide
Mtn PA Cross
Mtn PA Fk Slide
Mtn PA PoCo Slide
PA Boot Lt
PA Comebacks Y Dig
PA End Around
PA Middle
PA Misdirection Shot
PA Power O
PA TE Flood
PA Verts Y Dig
PA Y-Drag Wheel
RZ Mtn PA Crossers
Scene 44-4
Sluggo Seam
Spacing
Steeler Curls
TE Attack
TE Stick
TE Stick Fade
WR Drive
Zone Split Alert Lookie
Zone Split Alert Smoke
Z Spot