Playbooks

Trips

Specialists3DRBGadgetSLWR

Overview

Pistol Trips puts the quarterback four yards deep with the back stacked directly behind him, which removes the run direction tell you get from offset Gun sets while still giving you a downhill run track. The strength side stacks three receivers with 11 personnel, meaning your tight end is typically attached or in the slot depending on team formation art, and the backside is left with a single isolated X receiver. That backside iso is the whole point: every zone shell has to declare rotation toward the trips side, so your X is left on an island against whatever corner is left over, and you can read one-on-one leverage pre-snap without a motion.

Strengths

  • The RPO Alert Bubble and RPO Zone Alert Bubble give you a free pre-snap answer to light boxes and blitz tells: if the overhang defender crashes, you throw the bubble to the number three receiver with two blockers already out front.
  • Three receiver side creates natural high low and flood reads. Flood, Curl Flat, and Stick attack Cover 3 and Cover 2 zone drops by putting three route levels into two defenders on the same side.
  • Inside Cross, Inside Smash, and Slants are clean man beaters out of the bunched spacing because the tight inside alignment forces defender collisions and rub traffic without you needing to hot route anything.
  • The pistol depth keeps HB Stretch, Pin Pull Sweep, Strong Power, and HB Counter viable in both directions, so your run game does not leak your intention the way an offset back does.
  • PA Ctr Waggle, PA Boot, PA Boot Lt, and PA Dagger sell the same counter and stretch footwork you already run, and the rollout gets the quarterback outside of interior pressure while the backside X works over the top.

Weaknesses

  • The isolated X receiver gets bracketed easily. A user defender sitting at safety with the coverage rotated away can double the single side and take away your whole backside read.
  • Interior pressure kills the pistol run game and the play-action package. Nano blitzes and A gap overloads reach the quarterback before he clears his rollout footwork on PA Boot and PA Ctr Waggle.
  • Only one back and one tight end means limited pass protection bodies. Against six or seven man pressure you are forced to block the back or check a receiver, which collapses your route combos.
  • Defenses that press the trips side and jam the bunch spacing choke the rub concepts and turn Slants and Inside Cross into contested short throws.
  • HB Dive, HB Slam, and HB Draw are low ceiling calls against loaded boxes, so heavy run tendency out of this set invites run commits and bail coverage behind them.

Usage Tips

Read the overhang defender over the number two and three receivers before the snap. If he is inside or the box is loaded, take the alert bubble. If he widens, hand it off or run your alert zone read.

On third and medium, pair Stick or Curl Flat with a hot routed drag or in route on the isolated X so you have a man beater and a zone beater on the same play call.

Use PA Boot and PA Boot Lt only after you have established Strong Power, HB Counter, or Pin Pull Sweep. The rollout is only worth the protection risk once the defense is flowing to your run keys.

Against Cover 3 or single high, run Flood or Verticals and let the number three receiver bend into the vacated hole. Against two high, work Smash and Inside Smash into the trips side corner void.

Check HB Slip Screen or WR Screen when you see safeties bailing or hear heavy pressure tells. The three receiver side already has the blockers in position to escort the play.

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

20 Plays · 1 RB, 2 TE, 2 WR

Bunch

37 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

15 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

33 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

17 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

44 Plays · 1 RB, 0 TE, 4 WR

Spread Y Slot

7 Plays · 1 RB, 1 TE, 3 WR

Strong

37 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

17 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

Trips Y Over

9 Plays · 1 RB, 1 TE, 3 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

30 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

34 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

45 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR