Playbooks

Pin Pull Sweep out of Pistol Trips is a gap scheme run play built around pulling linemen leading the HB to the edge, with the play side linemen pinning down on defensive ends and tackles to create a running lane. The three trips receivers stay on the backside to occupy corners and a safety, while the HB takes a lateral path to the sweep side reading the pullers for the crease. This is a power run play designed to beat overloaded fronts and light boxes, with the primary read being the block of the first puller (kick out or lead) followed by the second puller to decide inside cut versus bouncing outside.
Watch the linebacker depth pre-snap since stacked or blitzing linebackers can beat the pullers to the point of attack before they set their blocks. Identify if the defense is in a nickel or dime sub package since lighter boxes with extra DBs struggle to fit the pin and pull scheme fast enough. Key the flow of the second level defenders after the snap, if they flow hard with the pullers, look for the HB to cut back against the grain. User the play side defensive end or outside linebacker to string the play out since pin blocks struggle against athletic edge defenders who can shed and reset the corner. Man coverage on the trips side with no extra run support in the box is the ideal shell to beat this play, while heavy fronts with an extra safety in the box can clog the sweep lane and force a negative play.
Check the box count before the snap and only run this versus light boxes of six or fewer defenders since the trips side removes blockers from the count. Use motion or a quick glance at the trips receivers to bait the defense into man coverage rotation which opens up cutback lanes. Hot route the backside receiver on a quick out or slant if you see man coverage to keep a conflict defender honest and prevent a fast flow to the sweep side. Pair this with HB Dive or HB Slam from the same personnel to keep defenders honest on inside gaps before hitting them with the sweep to the edge. Save this call for early down situations, first and ten or second and short, when defenses are more likely to sit in base run fits rather than sub packages.

























