Playbooks

Philly

SpecialistsGadgetSLWR

At a Glance

FormationPistol
Plays1

Overview

Philly is the gadget package inside Pistol, and it exists for one reason: to run Philly Special. Unlike standard Pistol sets that keep the quarterback four yards deep with a downhill back and a balanced two-receiver look, Philly aligns in 11 personnel with the tight end attached, a slot receiver stacked or motioned into the backfield area, and the running back offset behind the quarterback. That alignment lets the ball touch three sets of hands: the QB, the back or slot on the pitch, and the tight end who releases into the flat before turning upfield. Defensively it reads like a normal Pistol run look pre-snap, which is exactly the point.

Strengths

  • Philly Special freezes zone defenders who key the initial handoff, leaving the tight end wide open on the wheel release when the second-level defenders crash the run action
  • The pistol depth sells inside run action before the pitch, so single-high shells with a run-committed strong safety get gutted for chunk yardage
  • Motioning the slot receiver pre-snap tells you man or zone before you commit to the gadget, giving you a free coverage read even if you check out of the play
  • Because it is a one-play set, opponents cannot pattern-match your tendencies from formation alone: the look mirrors standard Pistol run personnel
  • Works as a short-yardage and goal line changeup where defenses sell out on the A and B gaps and abandon the flat entirely

Weaknesses

  • One-play sets are all-or-nothing: if the defense blitzes off the edge, the pitch phase gets blown up for a massive loss before the throw develops
  • User-controlled defenders who ignore the run action and sit on the tight end kill the concept outright, especially a user safety patrolling the deep middle
  • No true audible protection inside the set, so you are stuck flipping to a different formation entirely rather than adjusting the play art
  • The multi-exchange timing means any pressure that gets home in under three seconds ends the play, making it useless against nano blitz looks
  • Repeat usage burns fast, since anyone who sees it once will trigger on the tight end release the next time you line up in this alignment

Usage Tips

Save it for a scripted moment: fourth and short, goal line, or right after you have run three straight inside handouts from standard Pistol sets

Check the box count pre-snap, and if you see six or more defenders crowding the line with no edge threat backing off, the flat is vacated and the tight end has a runway

Motion a receiver first to confirm zone coverage before you snap, because man coverage with a defender glued to the tight end takes the primary read away

Flip the set or audible out completely if you read blitz, since there is no protection adjustment that saves the exchange timing

Use it once per game maximum in competitive play, and prefer it in situations where a sack still leaves you in field goal range or fourth down territory

Plays (1)

Plays in Philly
PlayDiagramOpen
Philly Special

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

15 Plays · 1 RB, 2 TE, 2 WR

Bunch

20 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

12 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

32 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

9 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Spread

39 Plays · 1 RB, 0 TE, 4 WR

Strong

30 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

14 Plays · 1 RB, 1 TE, 3 WR

Trips

29 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

29 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

27 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR