Playbooks

Open Flex Close

SpecialistsGadget

Overview

Open Flex Close is an 11 personnel look out of the Pistol that detaches the tight end from the core of the formation and aligns him in a flexed position a few yards off the tackle, while the three receivers are spread to create an open, spread-style surface. Unlike the more traditional Pistol sets that keep the TE attached as an in-line blocker, this set turns the tight end into a hybrid chess piece. He is close enough to crack, arc, or seal on the edge in the run game, but loose enough to release cleanly into seams and flats without getting jammed by a defensive end. The Pistol alignment keeps the running back directly behind the quarterback, which disguises run direction and makes the play-action and RPO menu look identical pre-snap.

The real value of Open Flex Close is how it stresses defensive personnel matching. Defenses that stay in base to respect the downhill Pistol run game leave a linebacker or safety isolated on the flexed TE, which is exactly what X Seam and Motion Counter Y are built to punish. Defenses that answer with nickel or dime to cover the three receivers get run at with HB Dive, Inside Zone Wk, and Motion Zone Split, where the flexed TE creates an extra gap and a better blocking angle than a standard slot receiver ever could.

The Gadget tag reflects the heavy motion and misdirection built into the set. Motion Zone Split and Motion Counter Y use pre-snap movement and backside blocking to change the strength of the formation, while PA Pin Deep, Mtn PA Portland Wheel, and PA Boot sell the Pistol run action before attacking deep or on the perimeter. RPO Read Flat Wheel ties everything together, giving you a post-snap answer against defenders who cheat toward the run fit or overplay the flat.

Strengths

  • The flexed TE creates a built-in mismatch: X Seam and Motion Counter Y let you isolate him on a linebacker or safety in man coverage, and he gets a free release because he is off the line.
  • Pistol backfield alignment makes HB Dive, Inside Zone Wk, and every play-action concept look identical pre-snap, so users cannot key run or pass from the formation read alone.
  • Mtn PA Portland Wheel and RPO Read Flat Wheel are elite man beaters, as the wheel route outruns linebackers in man and the play-action freezes the flat defender long enough to get over the top against Cover 1 and Cover 0.
  • PA Pin Deep and Z Spot give you both a vertical shot and a quick three-level Spot concept that shreds Cover 3 and Cover 4 flat defenders by forcing them to choose between the curl and the flat.
  • Motion Zone Split and Motion Counter Y shift the run strength post-snap with split zone and counter action, punishing defenses that set their front and user linebacker based on the TE side.

Weaknesses

  • The flexed TE is a weaker edge blocker than an in-line TE, so heavy fronts and 5-2 or bear looks can crash the edge and blow up Inside Zone Wk and HB Dive before the back reaches the line.
  • Play-action heavy concepts like PA Pin Deep and Mtn PA Portland Wheel take long developing time, making them vulnerable to nano blitzes and edge pressure off the boundary before the deep routes clear.
  • A user-controlled safety or linebacker sitting in the seam can take away X Seam and the TE-based concepts entirely, since the set leans heavily on the tight end as the primary mismatch.
  • Motion plays telegraph intent to experienced opponents, as savvy defenders will shift or bump coverage once they see the motion man, erasing the leverage Motion Counter Y and Motion Zone Split are designed to create.
  • With only one back and the TE detached, max protect options are limited, so zero blitz looks can overload a side before you have time to hot route a blocker.

Usage Tips

Read the box count pre-snap: if the defense shows six or fewer in the box against 11 personnel, check to Inside Zone Wk or Motion Zone Split, and if they load seven or more, audible to RPO Read Flat Wheel or X Seam.

Against Cover 1 and Cover 0, go to Mtn PA Portland Wheel or RPO Read Flat Wheel and target the wheel; if you see blitz pressure, hot route the RB to a block and hit the flexed TE on a quick slant.

Use Z Spot on 3rd and short to medium against Cover 3, reading the flat defender and throwing opposite his leverage between the spot and the flat route.

Establish HB Dive and Inside Zone Wk early to set up PA Boot and PA Pin Deep on 1st and 10 or 2nd and short, when defenders are most likely to bite on the run fake.

Mix Motion Counter Y into your rotation after running the same motion on zone plays, so users who start chasing the motion get caught out of position when the counter blocking pulls back to the other side.

Other Sets in Pistol

Bunch

37 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

33 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

Open Flex

17 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread Y Slot

7 Plays · 1 RB, 1 TE, 3 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

See all 50 sets in Pistol