Playbooks

Doubles

SpecialistsGadgetSLWR

Overview

Pistol Doubles puts the quarterback at four yards with the back stacked directly behind him, then splits two receivers to each side out of 11 personnel with the tight end attached or flexed depending on the play call. That balanced 2x2 alignment is what separates it from Pistol sets that bunch or stack receivers to one side: there is no strength declaration for the defense to key, so linebackers cannot cheat their run fits and safeties cannot rotate early without showing you the coverage. The pistol depth also keeps the run game symmetrical, meaning HB Zone, HB Counter, and Read Option all threaten both A gaps without the tell that a shotgun offset back gives away.

The set is loaded with RPO and gadget concepts, which is where it earns its keep in competitive play. RPO Alert Bubble and RPO Zone Alert Bubble let you read the flat defender post-snap and either hand off or flip the ball outside for chunk yardage against soft zone. Jet Touch Pass, Jet Touch Pass Fk HB, and Jet Inside Zone add horizontal stress with motion, forcing user defenders to widen and opening the interior for HB Slam and HB Dive. The SLWR tag matters here: your slot receiver is aligned inside on one side, so you can isolate a speed slot on a nickel corner or a linebacker in man coverage and attack that matchup with Slants, Y Shallow Cross, or a hot routed drag.

Through the air, Pistol Doubles gives you a full progression menu instead of a gimmick package. Four Verticals and PA Post Shot punish single high, Curl Flats and PA Comebacks shred Cover 3 and Cover 4, and Flanker Dig plus PA Deep In attack the intermediate middle where a user defender has to choose between the dig and the crosser. The play action series (PA Boot, PA Ctr Waggle, PA WR Slip) sells the pistol run action hard because your run tendencies out of this set are legitimate, so linebackers actually bite instead of sitting in their hook drops.

Strengths

  • RPO Alert Bubble and RPO Zone Alert Bubble give you a true post-snap read on the flat defender, so soft zone gets punished for free yardage and aggressive edge crashers get gashed by the give.
  • Balanced 2x2 spacing prevents pre-snap strength reads, forcing the defense to play honest run fits while you audible between HB Zone, HB Counter, and Read Option from the same look.
  • Curl Flats and PA Comebacks are premium zone beaters against Cover 3 and Cover 4 because the curl settles behind the dropping flat defender while the flat route holds the corner.
  • Four Verticals with a hot routed seam adjustment stresses single high safeties in Cover 1 and Cover 3, and the SLWR alignment lets your speed slot win the inside seam against a linebacker or nickel.
  • Jet Touch Pass and Jet Inside Zone force user defenders to overcommit horizontally, setting up HB Slam, HB Dive, and HB Slip Screen off the same motion tendency.

Weaknesses

  • Pistol depth is only four yards, so interior nano blitzes and A gap pressure reach the quarterback before deep concepts like Four Verticals or PA Post Shot develop.
  • The 2x2 alignment offers no built in extra blocker to one side, leaving edge blitzers off the slot side unaccounted for unless you block a receiver or the back.
  • RPO reads get neutralized when a user takes the flat defender and sits on the bubble, turning your alert throw into a loss or a forced handoff into a stacked box.
  • Play action concepts (PA Boot, PA Ctr Waggle, PA Deep In) are slow developing and become unplayable against heavy pressure or when your run game has not established a threat.
  • HB Slip Screen and HB Draw are easy to sniff once opponents recognize the Gadget tag tendency, and user defenders spying the middle blow up both concepts for negative plays.

Usage Tips

Read the flat defender pre-snap on the RPO calls: if he is aligned outside and deep or the shell shows two high, take the bubble; if he is squeezed inside near the box, keep the run and let HB Zone hit the backside.

Against single high looks, go to Four Verticals or PA Post Shot and hot route the backside slot to a seam so the safety has to pick one, then throw the vertical he abandons.

Use Curl Flats and Flanker Dig on third and medium when the defense sits in Cover 3 or Cover 4, and drag the flat route wider with a motion to create a bigger throwing window on the curl.

When you see obvious pressure or a linebacker walked up over the A gap, get out of play action and go to Slants, Middle Hook, or HB Slip Screen so the ball leaves your hand before the free rusher arrives.

Establish Jet Touch Pass and Jet Inside Zone early to force horizontal user commitment, then punish with HB Counter or HB Slam once linebackers start flowing to the motion.

Plays (26)

Plays in Doubles
PlayDiagramOpen
Curl FlatsCurl, Pass Play, Flat
Flanker DigDig, Pass Play
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +1
HB CounterCounter, Run Play, Power Run
HB DiveDive, Run Play
HB DrawDraw, Run Play
HB SlamDive, Run Play
HB Slip ScreenScreen Pass, Hb Screen, Pass Play
HB ZoneInside Zone, Run Play, Zone Run
Jet Inside ZoneInside Zone, Motion, Run Play +1
Jet Touch PassMotion
Jet Touch Pass Fk HBMotion
Middle HookPass Play, Quick Pass, Curl +6
PA BootPlay Action, Pass Play
PA ComebacksPlay Action, Pass Play, Comeback
PA Ctr WagglePlay Action, Pass Play
PA Deep InPlay Action, Pass Play
PA Post ShotPlay Action, Post, Pass Play
PA WR SlipPlay Action, Pass Play
Read OptionRead Option, Run Play
Read Option WkRead Option, Run Play
RPO Alert BubbleRPO, Pass Play, Run Play
RPO Zone Alert BubbleRPO, Pass Play, Run Play
SlantsSlant, Pass Play
Weak FloodFlood, Pass Play, Cover 3 Beater
Y Shallow CrossShallow Cross, Pass Play, Crosser

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

15 Plays · 1 RB, 2 TE, 2 WR

Bunch

20 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

12 Plays · 1 RB, 2 TE, 2 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

32 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

9 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

39 Plays · 1 RB, 0 TE, 4 WR

Strong

30 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

14 Plays · 1 RB, 1 TE, 3 WR

Trips

29 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

29 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

27 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR