Playbooks
Franchise Playsheet
Chain Mover is a situational offensive playsheet built for one job: converting manageable downs with short, high-percentage throws. Every concept on the sheet is a pass concept, including Flat, Curl, Curl Flat, Drag, Crosser, Speed Out and Deep Cross, plus Screen Pass and Hb Screen calls. Several plays are tagged as Cover 2 Beater and Cover 3 Beater, so the sheet is tuned for the moment you need a sticks-level throw against a known shell. At 30 plays it sits above roughly a fifth of the game's 42 offensive franchise playsheets, which means many sheets are larger. The payoff is a focused call screen with little dead weight.
The sheet is heavily weighted toward Pistol, which accounts for 21 plays (70%) across 3 sets. Shotgun contributes the other 9 plays (30%) from a single set. Personnel stays light: 11 (1 RB, 1 TE, 3 WR) and 10 (1 RB, 0 TE, 4 WR). The Pistol sets carry most of the curl, flat and crossing work. The lone Shotgun set, represented by Curls, gives you a spread look when you want to empty the box of a tight end and widen the defense.
Choose Chain Mover when your game plan runs on rhythm passing and moving the chains rather than chunk plays. You get three Pistol sets that share a formation base, so your pre-snap reads carry over from set to set. You also get dedicated Cover 2 and Cover 3 beaters and two screen variations to punish pressure. Deep Cross is the only concept on the sheet with real vertical intent. This is a conversion sheet, not a shot-play sheet.
Chain Mover fits an accurate, quick release quarterback with strong short accuracy and fast processing. It wants route running slot receivers who win on curls, outs and crossers, and a pass catching back who can handle the screens and flat routes. Pick it if you like to grind drives with timing throws and pre snap coverage reads, and skip it if your offense is built around the run game or deep shots.
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On 3rd and 1 to 4, stay in the Pistol sets and call Curl Flat or Speed Out. Read the flat defender and throw the out or flat route if he sinks, or hit the curl if he jumps the flat.
On 3rd and 5 to 9, audible to the Cover 2 Beater or Cover 3 Beater based on the pre snap safety look. Check the Drag or Crosser if you see press man with a single high safety.
Use the Shotgun set and its Curls look on 2nd and medium or against sub packages. Shift to 10 personnel to force nickel or dime, then work curls against softer off coverage.
Keep Hb Screen and Screen Pass in your audible package for any down after you see the defense show a blitz. Screens are your answer to pressure because the sheet has no run concepts.
Save Deep Cross for 3rd and long or after you have trained the defense to squat on short throws. Motion a receiver to reveal man or zone before the snap so you know whether the crosser will be open.
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