Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftBlock and Release Flat
WR1RightSlant
WR3LeftStreak
WR4RightFade
WR2RightSlant

Read progression

  1. WR1 right, Slant
  2. WR2 right, Slant
  3. HB1 left, Block and Release Flat or WR3 left, Streak or WR4 right, Fade

Breakdown

Double Slants out of Shotgun 4WR Pack Trips is a quick-hitting man beater built on horizontal stretch, sending slant routes from the trips side to attack the underneath throwing lanes before pressure arrives. The backside receiver runs a complementary route to hold the single defender, while the trips side creates a natural pick or rub against man coverage on the two slants. Primary read progression starts with the inside slant out of the trips bunch, working to the outside slant if the linebacker or nickel jumps the shorter route, and the QB should be ready to get the ball out within a one or two step drop read.

Defensive Reads

Watch for the nickel or slot corner playing outside leverage on the trips side, this tells you they expect the slant and will try to jump the route, so be ready to hit the second slant behind them. Key the middle linebacker depth at the snap, if he sits shallow in a hook zone he can undercut both slants and take away the entire quick game read. Identify press man coverage on the backside single receiver before the snap, since a jam there can delay the timing of your outlet option if the trips side is covered. Look for a user controlled defender flashing down into the throwing lane immediately after the snap, this is a common lurk technique used to bait the quick slant throw. Recognize blitz packages that send extra rushers off the edge, since the quick game timing of Double Slants is designed to beat pressure before it arrives, making it a strong answer to nano blitzes.

Usage Tips

Use this play on early downs or third and short since the routes develop fast and give the quarterback a quick answer against blitz pressure.

Check the pre-snap alignment of the slot defenders on the trips side, if they are lined up tight in man coverage the natural rub from the two slants will spring one of them open almost immediately.

Hot route the backside single receiver into a quick out or speed out if you see press man across from him, this gives you a two way go and forces the defense to declare coverage responsibility.

Pair this play with Stick X-slant or Slot Out from the same set to keep the defense guessing between quick game concepts, since the formation and initial release look identical.

Against zone shells, slide protection with the RB and use the slants as a way to sit down in the soft spot between the underneath zone defenders rather than trying to sprint through traffic.

Other Plays in 4wr Pack Trips

Other plays in 4wr Pack Trips
PlaySaveOpen
CurlsCurl, Pass Play, Out +2
Double InsIn, Pass Play, Block and Release +1
Drive X-postPost, Drive, Pass Play +6
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +6
HB BaseDive, Run Play
HB DrawDraw, Run Play
HB Slip ScreenScreen Pass, Hb Screen, Pass Play +4
Inside ZoneInside Zone, Run Play, Zone Run
Ohio HB AngleAngle, Pass Play, Curl +3
PA WR InPlay Action, Pass Play, Post +4
ScatScat, Pass Play, Curl +2
Seam X-comebackSeam, Pass Play, Block and Release +3
Slant Slot FadeSlant, Fade, Pass Play +4
Slot OutOut, Pass Play, Block and Release +3
Smash X-digDig, Smash, Pass Play +6
Stick NodStick, Stick Concept, Pass Play +5
Stick X-slantSlant, Stick, Stick Concept +3