Playbooks

Bunch TE

SpecialistsGadget

Overview

Pistol Bunch TE puts the quarterback four yards deep with the back stacked directly behind him, then clusters a tight end and two receivers into a bunch to one side with a single split receiver isolated on the backside. Unlike the balanced or spread sets in Pistol, this alignment forces the defense to declare its intentions before the snap: either roll strength to the bunch and leave the backside receiver on an island, or play it honest and let three bodies release into the same quarter of the field. The 11 personnel grouping keeps a legitimate run blocker attached to the bunch while still giving you three-receiver spacing, so you are not telegraphing run or pass based on who is on the field.

Strengths

  • Bunch spacing creates natural traffic that wrecks man coverage, and Spot Option, Stick, and Cross Drag all turn press man into rub concepts where defenders collide at the release point
  • The isolated backside receiver is a free pre-snap read: motion the bunch, count the leverage, and hot route a fade or slant if you get single high with no help
  • Speed Option, Fk Jet Inside Zone, and Jet Touch Pass Fk HB give you real gadget threats out of a downhill run look, forcing user defenders to freeze and honor the perimeter
  • Verticals and Flood attack Cover 3 and Cover 2 by flooding one side with three levels while the backside receiver holds the deep safety
  • Pistol depth means HB Counter, Strong Power, and HB Zone all hit with vision on both A gaps, so you can run the same play to either side with a simple flip

Weaknesses

  • Condensed bunch spacing means less field to work with against edge pressure, and overload blitzes to the bunch side arrive before the rub combos develop
  • No fullback or extra tight end, so heavy interior nano blitzes collapse the pocket and the pistol back has to pick up a free rusher instead of releasing
  • Cover 2 Man and any bracket adjustment on the bunch can smother Stick and Spot Option, leaving you with a checkdown against a user-controlled linebacker sitting in the flat
  • The isolated backside receiver gets removed entirely if the opponent cloud flats or presses with a shade help defender, killing your easiest answer
  • Screen game (HB Slip Screen, WR Screen, Fk Screen) becomes predictable if you lean on it, and a user defender reading your pistol tendencies will shoot the alley

Usage Tips

Open with the run game (HB Zone, HB Counter, Strong Power) to establish the pistol look, then punish downhill linebackers with PA Curls and Jet Touch Pass Fk HB off the same key

On third and medium, run Spot Option or Stick and read the flat defender first: if he widens with the bunch, the spot sitter is open in the void between hook and curl

Against single high with no bunch bracket, work the isolated receiver on the backside and hot route the bunch to blocks or drags to clear the middle

Motion a bunch receiver across pre-snap to diagnose man versus zone, then commit to Cross Drag against man or Flood against zone

Use Speed Option and Fk Jet Inside Zone in short yardage when the defense stacks the box, since the pistol depth lets you get to the edge before the user defender flips his hips

Plays (18)

Plays in Bunch TE
PlayDiagramOpen
Cross DragDrag, Pass Play, Crosser
Fk Jet Inside ZoneInside Zone, Play Action, Motion +2
Fk ScreenPlay Action, Screen Pass, Pass Play
FloodFlood, Pass Play, Cover 3 Beater
HB CounterCounter, Run Play, Power Run
HB DiveDive, Run Play
HB DrawDraw, Run Play
HB Slip ScreenScreen Pass, Hb Screen, Pass Play
HB ZoneInside Zone, Run Play, Zone Run
Jet Touch PassMotion
Jet Touch Pass Fk HBMotion
PA CurlsPlay Action, Pass Play, Curl
Speed OptionSpeed Option, Run Play
Spot OptionOption Route, Spot, Pass Play +1
StickStick, Stick Concept, Pass Play
Strong PowerPower, Run Play, Power Run
VerticalsFour Verts, Pass Play, Cover 2 Beater +1
WR ScreenScreen Pass, Wr Screen, Pass Play

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

15 Plays · 1 RB, 2 TE, 2 WR

Bunch

20 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

12 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

32 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

9 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

39 Plays · 1 RB, 0 TE, 4 WR

Strong

30 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

14 Plays · 1 RB, 1 TE, 3 WR

Trips

29 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

29 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

27 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR