Playbooks
Curl Flat Corner from Shotgun Bunch TE stacks three receivers to one side with a lone receiver isolated backside on a corner route. The bunch releases into a curl, a flat and a wheel/corner combo, while the isolated X runs a corner route to attack the deep outside quarter. This is a route combo designed to flood one side vertically and horizontally while stretching the backside corner, making it a Cover 2 and Cover 3 beater; the primary read progression starts with the flat route underneath, works up to the curl sitting at the sticks, then climbs to the corner route if the safety bites down on the shorter routes.
Identify if the defense shows two deep safeties pre-snap, which signals Cover 2 or Cover 4 and tells you the corner route has a bigger throwing window outside Watch the flat defender post-snap, since if he sinks with the flat route instead of squeezing it, that opens an easy checkdown but also signals zone coverage you can exploit with the curl behind him Key the boundary corner's depth at the snap, since a corner playing off and deep suggests zone drop responsibilities that make the flat and curl combo easy pitch and catch throws Recognize Cover 3 rotation by tracking the safety who rotates down into the box, which often leaves the deep third corner alone against the corner route for a explosive gain if he bites on shorter routes Beware disguised man blitzes where the slot defenders show blitz then bail, since this can jump the curl route and create a user pick six opportunity if you telegraph the throw too early
Check pre-snap for two deep safeties versus one high safety before the snap, since this concept punishes Cover 2 corners squeezing the flat route and Cover 3 defenders who widen too fast on the curl
Use the flat route as your rhythm throw on quick timing downs like 3rd and short, then progress to the curl for the sticks conversion on 3rd and medium
Hot route the backside corner route into a fade or dig if you see man coverage with no safety help over the top, since the corner naturally clears space for a big play against Cover 1 or Cover 0
Pair this play with Mtn TE Corner or TE Corner in your play-calling sequence so defenders start jumping the corner route, then come back to Curl Flat Corner to hit the flat and curl underneath once they overcommit
Look to attack Cover 2 specifically since the flat pulls the corner down and the curl sits in the void underneath the safety, opening the corner route for an explosive gain if the safety cheats toward the curl














































