Playbooks

Mtn Jailbreak Screen is a WR screen out of Bunch TE with a jet motion sweeping across the formation pre-snap to sell run action and pull second level defenders out of the throwing lane. The offensive line executes a designed screen release, sprinting outside to set up blockers in front of the bunch receiver while the QB looks to hit the screen target working outside the numbers. This is a screen play built as a man beater against aggressive press or blitz looks, with the primary read being the screen receiver in the flat as soon as the blockers get outside leverage.
Watch for cornerbacks and slot defenders playing tight man coverage or crashing hard on run action, both are green lights for the screen to hit. Identify blitz packages pre-snap since screens are designed to exploit overaggressive edge rushers and blitzing linebackers who take themselves out of the play. Look for a user controlled defender sitting in the flat or reading the backfield, a disciplined lurk defender can jump the screen route and blow it up for a loss. Zone coverage shells with linebackers sitting underneath in the flat area are the biggest counter to this play since they can read the screen and rally before blockers get set. Check safety depth and leverage, if the safety stays deep and does not crash on motion the screen blockers have a clean lane to the perimeter.
Use this against defenses showing man coverage or blitz pressure since the screen action punishes upfield rushers and blitzing linebackers who abandon their flat responsibility. Motion the jet man across pre-snap and watch the defensive reaction, if defenders follow the motion man in man coverage it confirms the screen will have room to work. Hot route the backside receivers into quick hitches or streaks to hold single high safeties and keep them from crashing down on the screen. This play works best on early downs or in obvious run situations where defenses are geared up to stop the run or bring pressure. Pair this call with Mtn HB Slip Screen or Mtn Mid Zone earlier in a drive so defenders start keying run action, then hit them with this screen when they overcommit.














































