Playbooks
Cheat TE Hitch N Go lines up out of Shotgun Bunch TE with pre-snap motion cheating one of the bunch receivers across the formation before the snap. Post-snap, the bunch releases with one receiver running a deep vertical up the seam (the stop and go/hitch to go route), while the other two receivers work a shallow drag/hitch combo underneath to the opposite side, and the backside X runs a deep out breaking to the boundary. This is a man beater built to exploit press or trail technique with the stop and go route, so the primary read is the vertical seam route off the double move, then working down to the underneath crossers if the safety stays deep or the corner does not bite on the hitch fake.
Watch the cornerback aligned on the motion receiver pre-snap, if he shuffles with the motion across the formation that is man coverage and the hitch and go should be your first read. Key the safety over the bunch, if he rotates down into the box pre-snap that signals man or a blitz look and opens up the vertical shot down the seam. Post-snap, track any user-controlled defender sitting in the shallow flat or underneath zone (lurk), that defender can jump the drag and hitch combo if the user reads it early. Against Cover 3 or Cover 4 with the corner playing off, the double move loses value since there is no aggressive jump to exploit, work the underneath combo instead. Beware disguised blitzes where the slot defenders crash quickly, the hot route on the underneath drag can convert to a quick outlet against pressure looks.
Use the pre-snap motion to identify man coverage, if the defender follows the cheat motion across the formation you have a strong indicator of man to man and should stay on the stop and go as your first read.
Look for a cornerback playing tight press on the vertical release receiver, the hitch and go is designed to freeze that defender and create a easy explosive play if he jumps the double move.
Against zone shells, abandon the double move quickly and check down to the shallow drag and hitch combo underneath, those routes settle in the soft spots against Cover 3 and Cover 4.
Pair this play with Bunch Levels or Mtn Return Flood Stick in your play-calling sequence so the defense has to respect both the deep shot and the underdead combo routes coming from the same bunch look.
Best called on second and medium or third and long when you want an explosive shot play but still have a built in checkdown if the corner does not bite.














































