Playbooks

Inside Switch is a play-action pass out of Shotgun Bunch TE that uses a switch release from the bunch to confuse man defenders. The play fakes the handoff before the two outside receivers run a go and an out from the trips side, the bunch TE runs a seam up the middle after crossing under the go route, and the backside X runs an isolated deep out while the RB checks into a flat release. This is a man beater and Cover 3 beater built on flood concepts, with the primary read progressing from the seam route breaking behind the switch traffic to the flat route underneath, then working backside to the deep out if the flood side is capped.
Watch the play side safety depth before the snap, if he is sitting shallow he can jump the seam route coming off the switch and blow up your first read. Key the flat defender or nickel/linebacker assigned to the RB release, if he sinks late you have a clean throw underneath before the seam window closes. Identify if the defense is running man coverage across the bunch, since the switch release is designed to create a natural pick and separation against trailing defenders. Against Cover 3, focus on the seam sitting down in the middle third void created by the flood concept pulling the corner and flat defender outside. Beware of user linebackers spying the middle of the field or dropping into the seam lane, since a smart user defender can sit on that route and undercut your primary read.
Look for man coverage or Cover 3 pre-snap since the switch release at the top of the bunch is designed to create natural traffic and rub off defenders trailing in man. If you see a single high safety, prioritize the seam route immediately off the switch since it will split the void behind the rubbing defenders. Use the flat route as your checkdown against blitz looks since the RB releases quickly and gives you a rhythm throw versus pressure. This play works best on 2nd or 3rd and medium when you need a explosive shot play but still want a safety valve underneath. Pair this with Mtn Return Flood Stick or Bunch Levels from the same set so you can keep hitting the flood side concept and force defenders to overplay the switch release, then counter back to a quicker concept once they start jumping the seam.














































