Playbooks

U Off Trips

Specialists3DRBGadgetPower HB

Overview

Pistol U Off Trips runs 12 personnel with the U tight end offset next to the quarterback in the backfield and the second tight end flexed into a three receiver surface to the strong side. That offset back is the whole point of the set: he is a legitimate lead blocker on Strong Power and Inside Zone Split, a split zone kick-out man, and an eligible flat/arrow target on the RPO concepts. Unlike standard Pistol sets that spread the field with 11 personnel, this look forces the defense to declare base or nickel against a heavy body count while still presenting a trips surface that can be attacked vertically.

The trips side is where the matchup math breaks in your favor. Defenses that check to single high with a trips lock or Cover 3 buzz have to cover the flexed tight end with a safety or an overmatched nickel, which is exactly what DBL Post, Switch Flood, and PA Y Corner are built to punish. The number three receiver inside the trips gets the cleanest release in the set, and route combos like Stick and Quick Slants let you throw off the linebacker's leverage without ever reading the backside. Meanwhile the backside receiver is isolated on an island, which makes him a live hot route target on a fade, slant, or comeback any time you see press man with no help over the top.

The run game is the anchor. HB Dive, HB Slam, HB Stretch, HB Zone Wk, HB Counter, and Strong Power give you gap and zone answers from the same pistol depth, so the back's alignment never tips direction. Layer in Read Option, Orbit Triple Option, Jet Lead Read Option, and Jet Touch Pass and you have a full option menu that stresses unblocked edge defenders. The play action package (PA Boot, PA Boot Over, Jet PA Boot, Orbit PA Cross, PA Corner Dig, PA FL Clown) sells the exact same run action, so every downhill run rep you bank earns you a free shot later.

Strengths

  • RPO Alert Flat and RPO Zone Alert Flat give you a pre-snap answer to light boxes and soft nickel leverage: read the flat defender, hand it off against two high, throw the alert against a crashing overhang.
  • DBL Post and Switch Flood are elite zone beaters against Cover 3 and single high trips lock, with the switch release creating natural traffic that breaks up pattern matching rules.
  • The offset U back gives you a built in lead blocker for Strong Power and Inside Zone Split while staying eligible, so defenses cannot commit a defender to him without opening the flat.
  • Orbit and jet motion (Orbit HB Split Zone, Jet Touch Pass, Orbit Triple Option) reveals man versus zone pre-snap and forces the defense to rotate before you ever snap it.
  • Play action out of true pistol depth hides the mesh point, so PA Boot, Jet PA Boot, and PA Y Corner get linebackers to bite harder than they do from shotgun play action.

Weaknesses

  • 12 personnel invites base and heavy nickel checks, which means you are usually throwing into a stacked box and giving up the numbers advantage that 10 and 11 personnel sets enjoy.
  • Pistol depth slows the handoff timing on HB Dive and HB Slam, so interior A gap pressure and nano blitzes get home before the back reaches the line of scrimmage.
  • The isolated backside receiver sees constant press man with a user defender lurking, and if you have no vertical threat there the defense can simply rotate everything to trips.
  • Boot concepts (PA Boot, PA Boot Over, Jet PA Boot) roll you into unblocked edge pressure and leave you with one half of the field if the contain defender is a user.
  • Only one true back on the field limits your empty and spread looks, so opponents can anticipate run heavy tendencies on early downs and sit on the RPO alerts.

Usage Tips

Use RPO Alert Flat and RPO Zone Alert Flat as your base second and short call: if the overhang defender is inside the numbers and flat footed, pull it and throw the alert immediately after the snap.

Against single high with the free safety shaded to trips, hot route the isolated backside receiver to a slant or fade and throw him the ball before the safety can work across.

Run Strong Power and Inside Zone Split early to establish the U back's kick-out action, then call PA Boot Over and Orbit PA Cross off identical backfield motion to pull linebackers out of the crossers.

Motion the flexed tight end across the formation before the snap: if a defender travels with him it is man, so check to Quick Slants or Stick; if the defense stays static, go to DBL Post or Switch Flood.

On third and medium, Stick and PA Slot Out give you quick, decisive throws against zone with a built in flat control, and both beat a user sitting in the middle of the field.

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

20 Plays · 1 RB, 2 TE, 2 WR

Bunch

37 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

15 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

33 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

17 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

44 Plays · 1 RB, 0 TE, 4 WR

Spread Y Slot

7 Plays · 1 RB, 1 TE, 3 WR

Strong

37 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

17 Plays · 1 RB, 1 TE, 3 WR

Trips

30 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

Trips Y Over

9 Plays · 1 RB, 1 TE, 3 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

34 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

45 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR