Playbooks

HB Counter out of Pistol U Off Trips with 12 personnel shows a two receiver stack to one side and a trips look with the TEs and HB set to counter action away from the flow. The blocking scheme pulls the backside guard and TE across the formation to lead through the hole while the play side line down blocks, creating a misdirection gap run designed to punish overaggressive linebackers and fast flowing defenses. This is a power run play, not a play action or RPO, so the primary read is the count block sequence: press behind the double team, then look off the lead blocker (pulling TE or guard) into the cutback lane if the play side is clogged.
Pre-snap, check linebacker depth and alignment: stacked and tight linebackers who bite on the play side flow are the counter's best target since the backside pull will hit the vacated gap. Watch safety alignment for run blitz cues like a safety creeping into the box, which signals the defense may be selling out to stop inside runs and could get gashed by the misdirection. Identify if the defense is running a spread or over front with the DE crashing hard down the line, since that forces the lead blocker to adjust and can disrupt the timing of the pull. Post-snap, key on user controlled linebackers or safeties flowing to the counter side too quickly, since a disciplined defender who stays home in the backside gap can blow this play up before the pull blocker arrives. Man coverage on the trips side with no extra run support in the box is a green light, but a stacked box with nine defenders and disciplined edge players will shut this down.
Run this on early downs like 1st and 10 or 2nd and short when the defense is showing base personnel and linebackers are creeping downhill on run tendencies. Check the defensive front pre-snap: if you see the linebackers stacked tight and flowing hard to the strength, the counter's misdirection will hit for a bigger gain since they will overrun the play side gap. Use the left or right trigger to control your lead blocker (the pulling TE or guard) and manually seal the first threat off the edge instead of trusting the CPU block. Pair this with HB Dive or Inside Zone Split from the same set so defenders start keying downhill fast, setting up the counter to gash them once they overcommit. Avoid calling this against heavy blitz packages with an extra defender crashing the counter side gap, since the pulling blocker will not have time to reach his target.