Playbooks

Wing Slot

SpecialistsGadget

Overview

Pistol Wing Slot is the 12 personnel gadget hub of the Pistol family, and it separates itself from Pistol Y Trips or Pistol Bunch TE by splitting the tight ends into two different jobs: one plays as a wing off the tackle to the strong side while the other flexes into the slot with a receiver stacked outside. That alignment gives you a run-first look with a built in flexed mismatch, because the slot tight end is usually covered by a safety or a nickel who has to respect the run gap first. The quarterback sits four yards deep with the back directly behind him, so run reads stay balanced and the defense cannot cheat a side off backfield alignment.

Strengths

  • Jet Touch Pass, Zone Fake Jet, Zone Alert Bubble, and Jet Pass Fk Zone give you a full jet motion package from the same alignment, so the defense has to defend perimeter speed and interior gap runs off identical pre snap looks.
  • Four Verticals and Dagger stress two high shells hard from 12 personnel because the flexed tight end runs the seam against a safety instead of a corner, and the dig behind the clear out kills Cover 3 and Cover 4 middle zones.
  • Hitch Corners and Posts attack single high looks, and hot routing the wing to a flat or drag underneath the corner route gives you a high low answer against man press.
  • The run game is legitimately deep for a Pistol set: Strong Power, HB Power O, HB Counter, HB Stretch, and Read Option Wk let you run gap, zone, and option concepts without ever changing personnel or tipping tendency.
  • Play action bootlegs (PA Boot Lt, PA Ctr Waggle, PA Deep Out) get the quarterback off the spot after heavy run usage, and PA Jailbreak Screen plus HB Slip Screen punish aggressive edge pressure.

Weaknesses

  • Only two true receiving threats release quickly on most plays, so man coverage teams can double the flexed tight end and bracket the outside receiver with a user defender over the top.
  • The wing side is protection heavy but the backside tackle is often on an island, and interior nano blitzes through the A gaps force the back to stay in rather than hitting the slip screen or checkdown.
  • Jet motion plays telegraph themselves once you use them repeatedly, and a user linebacker who reads the motion man will sit on the touch pass or crash the alert bubble.
  • Deep concepts like Four Verticals and Dagger take time, and 12 personnel means fewer quick outs, so heavy blitz looks with man free behind them can rush you off your reads.
  • Against nickel and dime looks with a user safety, the tight ends lack the separation speed to win contested vertical routes, so route running and release matter more here than raw scheme.

Usage Tips

Establish Strong Power and HB Counter early so linebackers commit downhill, then run PA Ctr Waggle and PA Deep Out off the same run action for wide open intermediate throws.

Check the alignment over the flexed tight end pre snap: if a linebacker walks out, run Y Stick or Dagger and target him, and if a safety rotates down, hit Posts or Four Verticals behind the rotation.

On second and medium, motion the jet man and read the linebacker flow. If he chases, hand it inside on Zone Fake Jet. If he stays home, take the perimeter with Jet Touch Pass.

Hot route the wing tight end to a flat or drag on Hitch Corners against man press to create a natural rub, and audible the back to a block if you see extra bodies in the box.

Use HB Slip Screen and PA Jailbreak Screen after you have run the ball hard on early downs, since the defensive line will be crashing and the screens turn aggression into chunk yardage.

Plays (22)

Plays in Wing Slot
PlayDiagramOpen
DaggerDagger, Pass Play, Cover 2 Beater +1
Four VerticalsFour Verts, Pass Play, Cover 2 Beater +1
HB CounterCounter, Run Play, Power Run
HB DiveDive, Run Play
HB Power OPower, Run Play, Power Run
HB SlamDive, Run Play
HB Slip ScreenScreen Pass, Hb Screen, Pass Play
HB StretchOutside Zone, Run Play, Zone Run
Hitch CornersHitch, Pass Play, Corner
Jet Pass Fk ZoneMotion
Jet Touch PassMotion
PA Boot LtPlay Action, Pass Play
PA Ctr WagglePlay Action, Pass Play
PA Deep OutPlay Action, Out, Pass Play
PA Jailbreak ScreenPlay Action, Screen Pass, Wr Screen +1
PA Power OPower, Play Action, Power Run +1
PostsPost, Pass Play
Read Option WkRead Option, Run Play
Strong PowerPower, Run Play, Power Run
Y StickStick, Stick Concept, Pass Play
Zone Alert BubblePass Play, Bubble Screen, RPO +4
Zone Fake JetPlay Action, Motion, Pass Play

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

15 Plays · 1 RB, 2 TE, 2 WR

Bunch

20 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

12 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

32 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

9 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

39 Plays · 1 RB, 0 TE, 4 WR

Strong

30 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

14 Plays · 1 RB, 1 TE, 3 WR

Trips

29 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

29 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

27 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR