Playbooks

Wing Close

Specialists3DRBGadgetPower HB

Overview

Pistol Wing Close is the 12 personnel condensed look inside the Pistol family, and it plays completely differently from the spread out Pistol sets that stretch the field with three and four wide alignments. You get a tight end attached to the line, a second tight end as a wing just off his outside hip, and a single receiver isolated to the opposite side, with the back sitting four yards behind the quarterback instead of offset in a shotgun alignment. That depth matters in Madden because it gives you true two way run reads without the pre-snap tell that an offset back creates, so HB Stretch, HB Zone, and Cheat HB Counter all attack either direction from the same shell.

The wing alignment is what makes this set a problem for defenses. Because both tight ends sit inside the numbers, defenses generally answer with base personnel and often walk a safety or extra linebacker down toward the closed side, which leaves your isolated receiver in a true one on one look. Flanker Dig and PA Cheat Deep Post Stop are built to punish that, giving you a clean single side read against man coverage with no traffic and no help defender in the picture. If the defense stays balanced instead, the closed side turns into a numbers advantage for the run game, and RPO Power Alert Outs lets you read that count post-snap rather than guessing.

The play-action library is where Wing Close separates from the rest of the Pistol formation. PA Boot Levels, PA Boot Lt, and PA Stretch Shot all sell the same downhill run action that HB Slam and HB Zone establish, then move the quarterback off the spot and away from interior pressure. Cheat TE Screen and Z Spot round out the set as change of pace answers, and Z Spot in particular gives you a legitimate zone beater that floods a single hook zone from a formation the defense expects to run. The 3DRB, Gadget, and Power HB tags mean this set rewards a back who can catch out of the flat and a tight end room with real route running ability.

Strengths

  • Heavy play-action package (PA Boot Levels, PA Boot Lt, PA Stretch Shot) moves the quarterback off the spot and neutralizes interior nano pressure that would otherwise blow up a Pistol dropback.
  • Isolated single receiver on the open side gives you clean man beater reads on Flanker Dig and PA Cheat Deep Post Stop with zero route traffic and no help defender in the frame.
  • Condensed 12 personnel baits base defensive personnel and heavy box counts, so HB Stretch and HB Zone hit the edge before the defense can flow out of a compressed alignment.
  • Z Spot floods a single hook zone with a spot, corner, and flat combination that shreds Cover 3 and Cover 4 from a run heavy formation look.
  • Cheat TE Screen and Cheat HB Counter share the same cheat motion tell, so aggressive users who bite on one get punished by the other.
  • RPO Power Alert Outs lets you read the box count post-snap instead of committing pre-snap, turning a heavy defensive front into an easy completion outside.

Weaknesses

  • Only one receiver split wide means edge blitzes and cover zero looks leave you with no quick vertical relief on the open side.
  • Pistol depth slows down the release on the boot concepts, so a user-controlled defensive end crashing off the edge can catch the quarterback before PA Boot Lt develops.
  • Condensed alignment lets defenses shade coverage inside and squeeze both tight ends with a single robber or hook user, killing TE Attack and the levels concept.
  • Run heavy tendency out of 12 personnel invites run commits and pinched fronts that stuff HB Slam and Cheat HB Counter for negative yardage.
  • No native four vertical or field stretching answer, so trailing late with the clock running you have to leave the set entirely.

Usage Tips

Establish HB Zone and HB Slam early so the play-action package sells, then hit PA Boot Levels once you see linebackers stepping downhill on the run read.

Check the open side coverage pre-snap: a corner with outside leverage and no safety help means Flanker Dig or PA Cheat Deep Post Stop is your read, hard press means audible to the run.

Motion the wing tight end across before the snap to identify man or zone, then hot route him to a drag or flat if you diagnosed man coverage.

Use Cheat TE Screen after two or three cheat looks have gone to Cheat HB Counter, since the shared motion trains users to jump the run.

On third and medium inside the twenty, Z Spot is the highest percentage call because it attacks the hook window that condensed defenses have to vacate.

Against heavy box counts on second and short, RPO Power Alert Outs gives you a free read and an outlet outside if the defense loads the interior.

Plays (13)

Plays in Wing Close
PlayDiagramOpen
Cheat HB CounterCounter, Motion, Run Play +1
Cheat TE ScreenScreen Pass, Te Screen, Motion +1
Flanker DigDig, Pass Play
HB SlamDive, Run Play
HB StretchOutside Zone, Run Play, Zone Run
HB ZoneInside Zone, Run Play, Zone Run
PA Boot LevelsPlay Action, Levels, Pass Play +1
PA Boot LtPlay Action, Pass Play
PA Cheat Deep Post StopPlay Action, Post, Motion +1
PA Stretch ShotOutside Zone, Play Action, Zone Run +1
RPO Power Alert OutsRPO, Pass Play, Run Play +1
TE AttackPass Play, Play Action, Corner +4
Z SpotSpot, Pass Play, Cover 3 Beater

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

15 Plays · 1 RB, 2 TE, 2 WR

Bunch

20 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

12 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

32 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

9 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

39 Plays · 1 RB, 0 TE, 4 WR

Strong

30 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

14 Plays · 1 RB, 1 TE, 3 WR

Trips

29 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

29 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

17 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

27 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR