Playbooks

Wing Flex Close

Specialists3DRBGadgetPower HB

Overview

Wing Flex Close is the compressed, run-first look in Pistol, built on 12 personnel with the running back stacked directly behind the quarterback in the pistol depth. Unlike the wider Pistol sets that stretch the numbers with split receivers, Wing Flex Close pulls both tight ends and the flex receiver inside the tackle box area: one tight end aligns as a wing off the edge, the other flexes just outside, and the remaining receiver closes down near the formation. That tight alignment forces the defense to either walk a safety or nickel down into the box or accept a numbers disadvantage on Wide Zone and HB Zone Wk, which is exactly the leverage battle this set is designed to win.

The pistol depth is the key mechanic. The back gets a two way read on Wide Zone without declaring a strong side, so your opponent cannot key the run direction pre-snap the way they can from a standard shotgun offset. That same neutral alignment powers the RPO menu here: RPO Read Jet Slide and Jet RPO Read Slide give you a conflict read on the flat defender, while Zone Alert WR Screen and Zone Fake Jet punish any user who overcommits an edge defender or a spinning safety. Speed Option adds a true second threat on the perimeter, which is what makes the whole package work against users who like to crash the edge with a controlled defensive end.

In the pass game, the compressed splits create natural rub and release traffic that man coverage struggles with. Mtn Fork H-Choice isolates the wing tight end on an option route against a linebacker or safety, a matchup you should be hunting every time your opponent stays in base or big personnel. PA Boot Lt, PA Boot Y Sail, and PA Flood attack the vacated flat off run action, and Mtn Dig Go's plus Mtn Slot Comeback give you the intermediate to deep answers once the safeties start playing downhill. Spacing and Stick handle third and medium against zone, and WR Under uses the tight alignment to spring a receiver across the field behind traffic.

Strengths

  • Elite RPO package: RPO Read Jet Slide and Jet RPO Read Slide put the flat defender in immediate conflict, and reading the unblocked edge or slide defender post-snap lets you pull or hand off based on what the user actually does instead of guessing pre-snap.
  • Compressed splits create free releases and natural rubs, so WR Under, Spacing, and Stick function as strong man beaters without needing hot route stacking.
  • Mtn Fork H-Choice and Mtn Slot Comeback isolate a tight end or slot on a linebacker or box safety, which is the primary matchup advantage of the 12 personnel look against base and big defenses.
  • Run and pass action mirror each other: Wide Zone, HB Zone Wk, Zone Fake Jet, and Jet Pass Fk Zone all sell the same first two steps, so play-action rollouts like PA Boot Lt, PA Boot Y Sail, and PA Flood hold linebackers long enough to open the flood levels.
  • Pistol depth hides run direction and keeps Speed Option live, giving you a legitimate perimeter answer against users who crash the edge with a controlled defensive end.

Weaknesses

  • Tight splits mean fewer defenders are removed from the box, so heavy A gap and nano blitz pressure arrives fast with limited space for the back to release cleanly on a check.
  • Very little pre-snap width means user-controlled defenders can sit in the middle of the field and take away Spacing, Stick, and the dig on Mtn Dig Go's without much travel distance.
  • The play-action rollouts commit you to a side, and a user edge rusher or blitzing corner off the boot side can destroy PA Boot Lt, PA Boot Y Sail, and PA Flood before the levels develop.
  • Only one true outside receiver in most alignments, so if your opponent shades a corner over the flexed man and plays inside leverage, you lose the vertical shot and get squeezed into short throws.
  • Gadget looks including Zone Alert WR Screen and Zone Fake Jet become predictable if you overuse the jet motion, and opponents will start user-scraping the motion side and killing the screen behind it.

Usage Tips

Use pre-snap motion on the jet plays to identify coverage: if the defender travels with the motion man you have man, so go to Mtn Fork H-Choice or WR Under for the isolation and rub. If nobody follows, stay in Spacing or Stick against the zone.

Run Wide Zone and HB Zone Wk early to force your opponent into heavier personnel or to walk a safety down, then use that commitment to hit Mtn Dig Go's or Mtn Slot Comeback over the top on second and medium.

On third and short with a defender crowding the box, RPO Read Jet Slide gives you a low risk read: hand it off against a soft edge, pull and throw the slide when the flat defender chases the run action.

Save PA Boot Y Sail and PA Flood for after you have established Wide Zone. Check your protection side and consider hot routing the back to block if you see a wide edge threat or blitz indicators from the boot side.

Hot route the flexed receiver to a fade or a slot corner when you see a single high shell with the box loaded, since compressed alignment gives your receiver an inside release lane against a corner playing run support leverage.

Speed Option is your punish play against users who control the defensive end and crash inside. Pull it out when you see the same edge pressure two or three snaps in a row.

Plays (17)

Plays in Wing Flex Close
PlayDiagramOpen
HB Zone WkInside Zone, Run Play, Zone Run
Jet Pass Fk ZoneMotion
Jet RPO Read SlideSlide, RPO, Motion +2
Mtn Dig Go'sDig, Go, Motion +1
Mtn Fork H-ChoiceOption Route, Motion, Pass Play
Mtn Slot ComebackComeback, Motion, Pass Play
PA Boot LtPlay Action, Pass Play
PA Boot Y SailPlay Action, Sail, Pass Play +2
PA FloodPlay Action, Flood, Pass Play +1
RPO Read Jet SlideSlide, RPO, Motion +2
SpacingSpacing, Pass Play, Cover 3 Beater +1
Speed OptionSpeed Option, Run Play
StickStick, Stick Concept, Pass Play
Wide ZoneOutside Zone, Run Play, Zone Run
WR UnderPass Play, Play Action, Go +8
Zone Alert WR ScreenScreen Pass, Wr Screen, Pass Play
Zone Fake JetPlay Action, Motion, Pass Play

Other Sets in Pistol

Ace

16 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

15 Plays · 2 RB, 3 TE, 0 WR

Ace Slot

15 Plays · 1 RB, 2 TE, 2 WR

Bunch

20 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

18 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

6 Plays · 1 RB, 1 TE, 3 WR

Deuce

15 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

12 Plays · 1 RB, 2 TE, 2 WR

Doubles

26 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Hip

9 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

17 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

32 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Stack

18 Plays · 1 RB, 1 TE, 3 WR

East Tight

6 Plays · 1 RB, 3 TE, 1 WR

Full House

15 Plays · 3 RB, 0 TE, 2 WR

Full House Base

14 Plays · 2 RB, 1 TE, 2 WR

Full House Over Close

6 Plays · 2 RB, 1 TE, 2 WR

Full House Pro

6 Plays · 2 RB, 1 TE, 2 WR

Full House TE

10 Plays · 2 RB, 2 TE, 1 WR

Full Panther

10 Plays · Unknown

Open Flex

9 Plays · 1 RB, 1 TE, 3 WR

Open Flex Close

10 Plays · 1 RB, 1 TE, 3 WR

Philly

1 Play · 1 RB, 1 TE, 3 WR

Spread

39 Plays · 1 RB, 0 TE, 4 WR

Strong

30 Plays · 2 RB, 1 TE, 2 WR

Strong Slot

14 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Close

9 Plays · 2 RB, 1 TE, 2 WR

Strong Slot Open

25 Plays · 2 RB, 0 TE, 3 WR

Strong Y Off Close

10 Plays · 2 RB, 1 TE, 2 WR

Tight Slots

13 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

14 Plays · 1 RB, 1 TE, 3 WR

Trips

29 Plays · 1 RB, 1 TE, 3 WR

Trips Left Open

24 Plays · 1 RB, 0 TE, 4 WR

Trips Open

30 Plays · 1 RB, 0 TE, 4 WR

U Off

12 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

9 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

29 Plays · 1 RB, 2 TE, 2 WR

Weak

9 Plays · 2 RB, 1 TE, 2 WR

Weak I Wing

9 Plays · 2 RB, 2 TE, 1 WR

Weak Slot

21 Plays · 2 RB, 1 TE, 2 WR

Weak Slot Open

22 Plays · 2 RB, 0 TE, 3 WR

Wing

18 Plays · 1 RB, 2 TE, 2 WR

Wing Close

13 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

12 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight Z

6 Plays · 1 RB, 3 TE, 1 WR

Y Off Trips

27 Plays · 1 RB, 1 TE, 3 WR

Y Trips

22 Plays · 1 RB, 1 TE, 3 WR