Playbooks

Not in any team playbook.
RPO Peek Spot is a run pass option out of Shotgun Normal Y Off Close with 11 personnel that gives you a give read alongside a spot concept to the field. The diagram shows a spot combo on the right side, with a flat route sitting underneath a corner breaking route, and a hitch on the outside receiver, while the backside receiver runs a vertical route and the inside slot runs a shorter vertical route to hold underneath defenders. The red arrow at the mesh point shows the peek read key, telling the QB to glance inside at the run fit before working the spot combo. Primary progression is peek the inside run read first, then flow to the flat, then the hitch, using the corner route as a window shot against soft zone drops.
Read the linebacker depth at the snap, if they crash hard on the run fake the peek key opens the flat and hitch behind them. Check safety alignment before the snap, two high shells favor the give while a single high safety often signals man coverage that hurts the spot combo. Watch for a user linebacker sitting in the shallow spot area since he can jump the flat route and blow up the concept. Identify blitz packages that send extra defenders into the box, this play is designed to make blitzing linebackers pay through the RPO give. Against man coverage, the corner route and vertical stems are your best win, but a nano blitz up front can force a rushed decision before the mesh read develops.
Presnap, count the box defenders to confirm the run side is favorable before committing to the handoff read on the peek.
If the defense shows two high safeties with soft corners, take the give and let the RPO conflict the alley defender.
Against Cover 3, work the spot combo quickly since the flat and hitch sit in the natural soft spots created by the curl to flat defender.
Use hot routes to convert the backside vertical into a slant if you see a single high safety cheating hard to the spot side.
Pair this with RPO Peek Stick or RPO Zone Snag in your play calling sequence so linebackers cannot key the mesh action and jump the flat every snap.








































