Playbooks

Y Off Trips

Specialists3DRBGadgetPower HBSLWR

Overview

Y Off Trips is the Shotgun set that puts the tight end off the ball as the inside man of a three receiver surface, with the lone X receiver isolated backside and the running back offset next to the quarterback. Standard Shotgun Trips looks attach the Y on the line or remove him for a fourth receiver. This alignment keeps 11 personnel on the field while giving the Y a free release and a head start as a lead blocker, a motion piece, or a seam runner. Because he is off the line, the Y can be motioned across the formation, arc block for the Read Option, or pull as the kick out player on Counter Y and Mtn Counter Y without tipping the play.

The set has one of the deepest menus in the Shotgun formation. It carries a full RPO package (RPO Glance Post, RPO Read Y Flat, RPO Bubble Y Pop, RPO Counter Alert Shock), multiple motion tagged concepts (the Mtn, Bounce, and Return plays), traditional pass game staples like Stick, Curls, Slants, Four Verticals, and Smash, and a real gap scheme run game with Duo, HB Counter, 0 1 Trap, and Inside Zone Split. That combination forces defenses to respect the run from a spread look, which is exactly where the play action shots like PA Double Post, PA Zone Shot, and Return PA Corner Strike get their value.

The matchup advantage comes from the numbers. Trips stresses the defense to the strong side, so opponents either rotate safeties toward the three receiver surface or check into a trips check, and both options leave the backside X alone on an island in single coverage. When the defense stays in base personnel to handle the run threat, the Y gets a linebacker in space. When it goes to nickel or dime, the Power HB and the Y Lead Read Opt, Counter Y, and Duo runs punish the lighter box. The 3DRB tag matters here too, since HB Swing Screen, HB Slip Screen, Flood HB Swing, and Lead Swing All Curl turn the back into a legitimate fourth read.

Strengths

  • The backside X isolation is a built in man beater: when the defense rotates or shifts toward trips, Slants, X Close PA Slants, Deep Stick Out, and RPO Glance Post give the X a one on one read against Cover 1 and Cover 0 that is decided pre snap.
  • The trips surface carries elite zone beaters like Stick, Mtn Stick, Curls, Strong Flood, Sprint Flood, and PA Y Flood, which flood the flat and curl windows against Cover 3 and Cover 4 and force the flat defender into a no win read.
  • The off ball Y makes the gap run game (Counter Y, Mtn Counter Y, HB Counter, Duo) and read options (Y Lead Read Opt, Read Option) look identical to the pass game, which keeps linebackers stuck and makes play action shots like PA Double Post and PA Zone Shot hit harder.
  • The RPO menu is deep enough to punish any box count: RPO Read WR Screen and RPO Bubble Y Pop attack light edges, RPO Counter Peek and RPO Counter Alert Shock punish overplaying linebackers, and RPO Duo Alert Glance gives a quick throw against loaded boxes.
  • Motion variants (Mtn, Bounce, Return) change the picture after the defense sets, so you can reveal man or zone with motion, then attack with Mtn Curl N Go, Return Curls, or Bounce Shallow Smash while the defense is still adjusting.

Weaknesses

  • With the Y off the line and only five linemen attached, the strong side edge is soft against pressure, and overload blitzes or nano blitzes from the boundary can beat the protection on longer developing concepts like Four Verticals, Verticals Dig, and Shot Slot Poco.
  • A user controlled defender sitting in the middle hook zone or robbing the seam can take away the Y on Stick, Mtn Stick N Nod, and PA Slot Cross, which are the go to throws for many players in this set.
  • Trips predictability lets defenses check into trips match coverage or press the backside X with a safety rotated over the top, which removes the easy isolation read and forces you to work the crowded strong side.
  • The run game depends on the Y winning his block on counters and lead reads; if he is a receiving tight end with weak blocking ratings, Counter Y and Y Lead Read Opt stall quickly against stout edge defenders.
  • Screens and swings (HB Swing Screen, Fake Screen Wheel, HB Slip Screen) are vulnerable to spy blitzes and defensive ends who read the screen, and a well timed user on the flat can turn them into negative plays.

Usage Tips

Count the box pre snap: with six or fewer defenders against the run, stay on Inside Zone, Duo, or HB Counter; with seven or more, check into an RPO like RPO Read WR Screen or RPO Bubble Y Pop and take the numbers advantage outside.

Watch the backside safety before the snap; if he is rotated toward trips or the corner is in press with no help, audible to Slants or X Close PA Slants and throw the backside X immediately, or hot route him to a fade or slant against Cover 0.

On third and short to medium, Stick, Deep Stick, and Curls are your money calls against zone; hot route the RB to a flat or swing to create a triangle read and throw away from the user controlled defender.

Use the motion plays to diagnose coverage: if the defender follows the motion player across on a Mtn or Return play, it is man, so work the isolated routes; if the defense bumps and shifts, it is zone, so attack the soft spots with Mtn PA Smash or Whip Smash.

Set up the play action shots by running Counter Y and Inside Zone Split early, then call PA Double Post or Return PA Corner Strike on first down or after a sudden change when defenders are crowding the line and the safeties are triggering downhill.

Plays (64)

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