Playbooks

Sprint Flood is a trips-side flood concept out of Shotgun Y Off Trips that stacks three levels to one side of the field. The backside single receiver runs an intermediate out breaker while the trips side stacks a deep corner route, a short flat route, and a red hitch or out that sits underneath as the primary read. The play is designed as a sprint out or rollout action, so the quarterback works high to low on the flood side, reading the corner route first before working down to the flat and then to the underneath red route, making it a strong Cover 3 beater against zone rotation.
Identify whether the defense is showing Cover 3 pre-snap, since the three level flood to one side is built to attack a single deep third defender and the underneath zone dropper simultaneously. Watch the flat defender post-snap, if he sinks with the corner route the flat and red hitch will be wide open underneath. Against Cover 2 or Cover 4, the deep corner route will run into the safety, so shift your progression to the flat and underneath routes immediately. Man coverage with a slot blitz can be a problem since the rollout limits escape lanes away from backside pressure, so check the defensive line width pre-snap for overload blitz looks. If you see the defense showing two high safeties with press corners on the trips side, expect the flat route to be the fastest answer against aggressive man coverage.
Call this on early downs or third and short to medium since the underneath flat and hitch routes get open quickly against zone drops.
Check the pre-snap safety alignment, if you see a single high safety rotating hard to the trips side, the flood concept will stress the corner and force a high low conflict on the flat defender.
Use the rollout action to buy extra time against edge pressure, since sprinting out naturally moves the quarterback away from backside rushers.
Hot route the backside out route into a deeper comeback or dig if you are facing man coverage to give yourself a true man beater option away from the flood.
Pair this play with Strong Flood or PA Y Flood in the same set to keep defenders guessing on whether the flood side changes, then mix in Four Verticals or Deep Stick to punish defenses that start jumping the flood combo.



















































