Playbooks

Breakdown

Mtn Counter Y is a Shotgun 11 personnel counter run out of the Y Off Trips set, using pre-snap motion to shift the trips receiver and adjust box counts before the snap. The diagram shows the offensive line pulling to create a counter lane while the HB takes a misdirection step before hitting the hole behind the pulling guard, with the TE releasing to seal the edge. This is a Power Run designed to beat overaggressive fronts and gap-shooting defensive tackles by using deception in the backfield to attack the opposite hole from initial line flow. Primary read progression is backside cutback lane first, then bounce outside if the edge defender gets sealed.

Defensive Reads

Watch for the play side defensive end and outside linebacker crashing down hard, which opens the cutback lane for the running back. Identify if the defense is running a 3-4 or 4-3 front since extra defensive linemen can clog the pulling guard's path and blow up the counter timing. Check safety depth before the snap, if both safeties are at depth in a two high shell it usually signals light box counts favorable to this run. Key the middle linebacker's first step after the snap, if he flows hard with the initial line movement instead of reading the counter action, the cutback will be wide open. User controlled defenders flying downhill on the fake side of the counter can be baited into overpursuit, so avoid this play against disciplined defenders who stay home and read the mesh point.

Usage Tips

Use the pre-snap motion to identify if the defense is in man or zone by watching if a defender follows the motion man across the formation.

Run this on early downs like first and second and short to medium yardage situations where defenses expect a pass out of trips formations.

If the defense stacks the box or shows run blitz, consider hot routing the TE to a quick flat route as an outlet instead of blocking.

Pair this with Duo or Inside Zone from the same formation to keep the defense guessing between gap schemes and zone schemes.

Sequence this play after running RPO Counter Peek or RPO Counter Alert Shock earlier in the game to condition linebackers to bite on the counter action, then hit them with a play-action shot off the same look.

Other Plays in Y Off Trips