Playbooks

Breakdown

Bounce Inside Zone Split lines up out of Shotgun Y Off Trips with 11 personnel, showing a tight zone blocking surface across the offensive line and a running back set to the offside of the trips look. The backfield action is an inside zone hand off with bounce path flexibility built in, letting the ball carrier read the frontside double teams and cut backside if the alley opens up. This is a pure run play designed to attack light boxes and beat overloaded fronts by giving the runner a true bend read instead of a fixed lane, with the primary read starting at the frontside double team and working to the backside cutback lane.

Defensive Reads

Pre-snap, count the defenders in the box and check if the linebackers are stacked tight over the guards, since that alignment kills the cutback lane this play wants to hit. Watch safety depth: if a safety creeps down into the box before the snap, the defense is loading the run fit and you should audible to a pass concept instead. Post-snap, key the playside defensive end and linebacker leverage, if they squeeze hard down the line the bounce path outside is there, if they stay wide the frontside cut is the better read. This play struggles against gap exchange run blitzes and defensive fronts that stunt the interior, since the zone blockers can lose their track and let penetration blow up the mesh point. User-controlled defenders flowing hard downhill from depth (like a Mike linebacker on a run blitz) are the biggest threat, so identify pre-snap if the defense is showing run blitz indicators like a linebacker creeping to the line.

Usage Tips

Check the box count before the snap and only call this when the defense shows six or fewer in the box relative to your run blockers.

Use the trips receiver alignment to bait defenders into rotating coverage away from the box, since a lot of defenders overcommit to the passing strength and thin out the run fit.

Hot route the backside receiver into a quick stalk or leave him on his base route to keep an extra body out of the box for a cleaner bounce lane.

Pair this with Inside Zone and HB Counter from the same set so defenders cannot sit on one blocking scheme, then hit them with Bounce Outside Zone to stretch the width of the defense.

Best called on early downs (first and ten, second and short) when you want to stay ahead of the sticks and set up play action shots later in the series.

Other Plays in Y Off Trips

Other plays in Y Off Trips
PlayDiagramOpen
0 1 Trap
Bounce Outside Zone
Bounce PA Deep Out
Counter Y
Curls
Deep Stick
Deep Stick Out
Duo
Fake Screen Wheel
Flood HB Swing
Four Verticals
HB Counter
HB Direct Snap
HB Dive
HB Draw
HB Slip Screen
Inside Zone
Inside Zone Split
Mtn Counter Y
Mtn Curl N Go
Mtn PA Smash
Mtn Stick
Mtn Stick N Nod
Mtn Y Screen
Outside Zone
PA Double Post
PA Mtn Slide
PA Y Flood
PA Zone Shot
Read Option
Return Curls
Return PA Corner Strike
Return RPO Alert Flat
RPO Bubble Y Pop
RPO Counter Alert Shock
RPO Counter Glance Post
RPO Counter Peek
RPO Duo Alert Glance
RPO Glance Post
RPO Read WR Screen
RPO Read Y Flat
RPO X Close Duo Bubble
Shot Slot Poco
Slants
Slot 2 Buc
Sprint Flood
Stick
Strong Flood
Verticals Dig
Verticals Y Option
X Close HB Dive
X Close PA Slants
Y Lead Read Opt