Playbooks

Duo is a downhill power run from Shotgun Tight Y Off Wk that uses double team blocks at the point of attack to move the front and open a crease for the HB. The diagram shows the offensive line and TE double teaming inside to seal the interior defenders while the backside blockers climb to the second level for linebackers, with the HB reading the double team blocks before pressing the hole. This is a run play designed to counter light boxes and gap-shooting defenders, with the primary read being the HB pressing the initial double team and then reading the play side linebacker for a cutback lane.
Look for stacked linebackers with a Mike positioned directly behind the double team gap, this alignment kills Duo before the snap by clogging the natural cutback lane. Watch for gap-shooting defensive tackles, Duo's double teams are built to neutralize penetration but a well timed user blitz through the A-gap can still blow up the play. Identify if the defense is in a run blitz or crashing edge defenders, since Duo relies on the double team holding long enough for the backside puller or climb block to reach the second level. Check safety depth, if a safety is stacked in the box pre-snap that is an eighth defender that Duo cannot account for numerically. Post-snap, key the play side linebacker's flow, if he reads the double team and squeezes the hole quickly the cutback lane becomes the only viable path.
Call Duo against base 4-3 or 3-4 fronts with only six or seven in the box, since the double team blocks need numbers advantage to seal the interior. Check the Mike linebacker depth pre-snap, if he is stacked tight to the line this play struggles to develop, so audible to Outside Zone or Inside Zone instead. Use manual control on the HB after the mesh point to press the double team hard before making your cutback decision, patience is key on this concept. Pair Duo with PA Fk Cheat Post Cross or PA Fk Cheat WR Screen out of the same formation to keep defenders honest on run fits. Best used on early downs (1st and 10, 2nd and short) when defenses are more likely to play base personnel instead of nickel or dime packages.








































