Playbooks

Breakdown

RPO Zone Alert out of Shotgun Bunch X Nasty is a run-pass option built off an inside zone look with a two-man read on the backside. The diagram shows the backside X releasing vertically before breaking outside on a deep out, while the Y (attached TE) runs a corner route from the bunch side, stretching the defense high and wide off the run action. The QB reads the alert defender, typically a flowing linebacker or overhang, and either hands off the zone run or pulls and throws off the run fake, making this a true RPO that punishes both light boxes and aggressive run fits.

Defensive Reads

Watch the alert defender, usually the play side linebacker or slot defender, since his run fit or lack thereof determines whether the QB hands off or throws. Man coverage is vulnerable to the corner route beating a trailing defender over the top, so user a safety to help over the top if you see man alignment. Zone shells that keep a deep half safety over the corner route and a linebacker sitting in the flat zone against the X out can take away both throw options and force the run. Watch for a crashing edge defender or blitzing linebacker off the snap since aggressive run blitzes create explosive cutback lanes if the ball carrier reads it correctly. If the defense shows a two-high shell with disciplined linebackers staying square, sit back and take the handoff since the picture favors the run fit over the pass options.

Usage Tips

Check the box count before the snap and if the defense has six or more in the box, key on pulling the ball rather than handing it off.

Use the corner route from the Y as your primary alert since it attacks any linebacker who steps up hard for the run fit.

Hot route the X out route into a hitch against soft zone shells if you need a quicker underneath answer against a soft corner.

Pair this play with Inside Zone or Counter Y earlier in a series so the defense respects the run fake, making the RPO read tougher to diagnose.

Best used on second and short to medium distance where defenses are more likely to sell out against the run, opening up the play-action element.

Other Plays in Bunch X Nasty

Other plays in Bunch X Nasty
PlayDiagramOpen
Choice Shallow Dig
Corner Out Dig
Counter Y
DBL Post HB Corner
Deep Flood
Dig Return
Double Outs
Drive HB Under
Drive Y Corner
Empty Spot Wheel
Empty Stick Spacing Switch
Flanker Drive
HB Base
Inside Zone
Mesh Corner
Mesh HB Sneak
Mesh HB Sneak Dig
Mesh Spot
Mesh Traffic
Mtn China Cross
Mtn Clear HB Seam
Mtn Corner Under
Mtn Cross Post
Mtn Dagger
Mtn Drive
Mtn HB Choice
Mtn HB Shovel
Mtn Mesh Cross
Mtn Mesh HB Sneak
Mtn Outside Zone
Mtn RPO Zone Alert
Mtn Slot Middle
Mtn Smash Sluggo
Mtn Speed Dig Under
Mtn Spot HB Under
Mtn Y Corner Under
Post Wheel Shallow
QB Sweep
Quick Empty Flats Stick
Return Mesh Spot
Return Spot
Return Whip Switch
Return Whip Trail
Return Whip Trail Corner
RZ PA X Whip
SFT Bounce Mesh Drive
SFT Bounce PA Double Post
SFT Bounce Zone Wk
Slot Middle
Smash Return
Speed Dig
Stick Spacing Switch
Whip Double Spot
X Cross
Y Corner Pivot
Y Flat Goalline
Y Option Pivot
Z Mesh Goalline
Z Spot
Z Spot Goalline