Playbooks

Breakdown

X Cross is a bunch-based crossing concept run from Shotgun Bunch X Nasty with 11 personnel. Off the bunch alignment, one receiver runs a deep dig back across the field while a second receiver clears out on a deep over route to the opposite sideline, and the third bunch receiver runs a shallow drag underneath through the formation. The lone receiver to the boundary side runs an outside release go/vertical to stretch the corner and hold the safety, while the backfield stays in to protect. This is a man beater built on natural picks created by the bunch traffic, with the shallow drag as the primary read against man coverage and the dig becoming the answer versus zone once the linebackers flow with the drag.

Defensive Reads

Watch the linebacker depth at the snap, if they are sitting shallow expecting the drag, jump the route with a user defender to bait the QB into the dig read. Press coverage on the bunch receivers disrupts the natural rub timing, making this play far less effective, so bring extra press corners or a bail technique to the bunch side. Zone drops with a robber or lurk defender sitting in the shallow middle can undercut both the drag and dig routes, since they occupy the same intermediate window. Blitzing off the edge away from the bunch attacks the empty backfield protection quickly, forcing a rushed throw before the crossing routes develop. Cover 3 with a hard flow to the drag side leaves the deep dig and outside go isolated on man principles, so a deep half safety needs to stay disciplined and not overcommit to underneath traffic.

Usage Tips

Presnap, check for man coverage indicators like a corner shaded outside the bunch or a linebacker cheating over the top, since the bunch traffic creates natural rubs that stall man defenders.

Your first read is the shallow drag out of the bunch, it should come open almost immediately against man coverage due to the pick action, so get the ball out fast on a quick trigger.

If the defense drops into zone, look to the deep dig sitting down in the intermediate middle void behind the linebackers who bit on the drag or flowed with flow.

Use the outside go route as a hot route to a comeback or hitch against soft corners playing off coverage, this keeps the boundary receiver involved instead of just clearing space.

Pair this with Mesh Spot or Mtn Mesh Cross in your play calling sequence, since both punish the same bunch alignment differently, forcing the defense to guess between drag, mesh, and dig concepts on early downs.

Other Plays in Bunch X Nasty

Other plays in Bunch X Nasty
PlayDiagramOpen
Choice Shallow Dig
Corner Out Dig
Counter Y
DBL Post HB Corner
Deep Flood
Dig Return
Double Outs
Drive HB Under
Drive Y Corner
Empty Spot Wheel
Empty Stick Spacing Switch
Flanker Drive
HB Base
Inside Zone
Mesh Corner
Mesh HB Sneak
Mesh HB Sneak Dig
Mesh Spot
Mesh Traffic
Mtn China Cross
Mtn Clear HB Seam
Mtn Corner Under
Mtn Cross Post
Mtn Dagger
Mtn Drive
Mtn HB Choice
Mtn HB Shovel
Mtn Mesh Cross
Mtn Mesh HB Sneak
Mtn Outside Zone
Mtn RPO Zone Alert
Mtn Slot Middle
Mtn Smash Sluggo
Mtn Speed Dig Under
Mtn Spot HB Under
Mtn Y Corner Under
Post Wheel Shallow
QB Sweep
Quick Empty Flats Stick
Return Mesh Spot
Return Spot
Return Whip Switch
Return Whip Trail
Return Whip Trail Corner
RPO Zone Alert
RZ PA X Whip
SFT Bounce Mesh Drive
SFT Bounce PA Double Post
SFT Bounce Zone Wk
Slot Middle
Smash Return
Speed Dig
Stick Spacing Switch
Whip Double Spot
Y Corner Pivot
Y Flat Goalline
Y Option Pivot
Z Mesh Goalline
Z Spot
Z Spot Goalline