Playbooks

Breakdown

Drive Y Corner runs out of Bunch X Nasty in Shotgun with a stacked trio to one side. The corner route from the bunch stem outside cornerback climbs vertically and breaks toward the sideline to attack Cover 4 and any hard outside leverage, while the drive concept underneath sends one receiver on a deep in crossing the field and another settling on a shallow drag through the formation. The backfield receiver runs a flat route to hold underneath defenders, giving the quarterback a clear vertical progression from the corner route down to the drive-in and finally the flat as a checkdown, making this a zone beater designed to stress the deep quarter defenders and any linebacker sinking into the drive window.

Defensive Reads

Watch the safety alignment before the snap, two high safeties tipping Cover 4 or Cover 2 is exactly what this play is designed to attack with the corner route. Key the flat defender or overhang, if he widens quickly with the flat route the drive in behind him becomes the primary window. If you see man coverage with the cornerback pressed on the bunch receiver, expect this play to be tougher to complete deep and lean on the underdrive and drag concept instead. Look for a user controlled lurk defender sinking into the drive in route, since this concept is vulnerable to a linebacker sitting in that intermediate crossing lane. Cover 3 with a hard flat defender and deep third corner can squeeze the corner route, so check if the deep defender is sinking under the vertical stem before throwing.

Usage Tips

Use this against two high safety shells like Cover 4 or Cover 2 since the corner route is designed to split the deep quarter defenders.

Pre-snap, check if the cornerback over the bunch is playing outside leverage, if he is sitting hard outside the corner route will have room to break open against zone drops.

Hot route the flat route to a flat or drag if you see man coverage across the board so you are not relying on the corner beater versus a defender with a head start.

Pair this with Mtn Y Corner Under or Y Corner Pivot in the same set to keep defenders guessing between quick pivots and the deeper Bunch X Nasty corner shot.

Best called on second and medium to second and long where defenses are more likely to sit in zone shells, giving the quarterback time to work through the corner to drive in progression.

Other Plays in Bunch X Nasty

Other plays in Bunch X Nasty
PlayDiagramOpen
Choice Shallow Dig
Corner Out Dig
Counter Y
DBL Post HB Corner
Deep Flood
Dig Return
Double Outs
Drive HB Under
Empty Spot Wheel
Empty Stick Spacing Switch
Flanker Drive
HB Base
Inside Zone
Mesh Corner
Mesh HB Sneak
Mesh HB Sneak Dig
Mesh Spot
Mesh Traffic
Mtn China Cross
Mtn Clear HB Seam
Mtn Corner Under
Mtn Cross Post
Mtn Dagger
Mtn Drive
Mtn HB Choice
Mtn HB Shovel
Mtn Mesh Cross
Mtn Mesh HB Sneak
Mtn Outside Zone
Mtn RPO Zone Alert
Mtn Slot Middle
Mtn Smash Sluggo
Mtn Speed Dig Under
Mtn Spot HB Under
Mtn Y Corner Under
Post Wheel Shallow
QB Sweep
Quick Empty Flats Stick
Return Mesh Spot
Return Spot
Return Whip Switch
Return Whip Trail
Return Whip Trail Corner
RPO Zone Alert
RZ PA X Whip
SFT Bounce Mesh Drive
SFT Bounce PA Double Post
SFT Bounce Zone Wk
Slot Middle
Smash Return
Speed Dig
Stick Spacing Switch
Whip Double Spot
X Cross
Y Corner Pivot
Y Flat Goalline
Y Option Pivot
Z Mesh Goalline
Z Spot
Z Spot Goalline