Playbooks

Trey Open Offset

Specialists3DRBGadgetSLWR

Overview

Shotgun Trey Open Offset is an 11 personnel trips look that puts the tight end in the three receiver surface alongside two wideouts and leaves a lone X receiver isolated on the backside. The running back aligns offset next to the quarterback, which gives you a legitimate run threat and a built in pass protector without sacrificing the spread spacing that makes trips so dangerous. Compared to standard Trips TE or Trey Bunch looks in Shotgun, the Open variant spreads the trips side so the tight end works as a true #3 threat. This stresses the hook and curl defenders instead of just widening the box.

The personnel alignment creates constant matchup problems. If the defense stays in base or nickel to respect the tight end, your slot receiver (the SLWR tag matters here) gets a linebacker or safety in man coverage on concepts like Y Stick, Stick N Nod, and Shock H Option. If they go dime to match the three receiver surface, the offset back and tight end punish the lighter box with Inside Zone, Counter, and 5 6 Trap. The backside X is left one on one on almost every snap, which makes Curls Dig, FL Dig, and Redzone Post Fade reliable isolation throws when the safety rotates toward trips.

The play list is deep and balanced. You get Air Raid staples (Mesh, Mesh Wheel, Air Raid Stick, Four Verticals, Mtn Four Verticals), flood and levels concepts (Strong Flood, Y Cross Flood, Levels Switch), RPOs (RPO Peek Slant, RPO Zone Peek, Read Option), and a full screen package (HB Slip Screen, WR Mid Screen, Mtn HB Swing). The 3DRB and Gadget tags reflect how the offset back doubles as a receiving weapon out of the backfield on swings, wheels, and option routes.

Strengths

  • Trips surface with the tight end as #3 overloads Cover 3 and Cover 4 flat and hook defenders, making Strong Flood, Y Cross Flood, and Y Corner elite zone beaters against single high and quarters rotations
  • The isolated backside X gives you a clean one on one read on Curls Dig, FL Dig, and Redzone Post Fade whenever the defense rotates a safety or slides a nickel toward the trips side
  • Mesh, Mesh Wheel, Triple Slant, and Slot Drive are premium man beaters out of this spacing, with crossers creating natural rubs and the RB wheel punishing linebackers in man on the 3DRB
  • The offset back keeps a real run game alive against dime and light boxes, with Inside Zone, Counter, 5 6 Trap, and HB Draw all punishing defenses that spread out to match the three receiver surface
  • RPO Peek Slant, RPO Zone Peek, and Read Option let you read the overhang defender post snap, so the defense cannot cheat safety help or box numbers without giving up an easy completion or run

Weaknesses

  • Only the offset back and five linemen are protecting on most dropback concepts, so edge pressure from the trips side or a nano blitz off the boundary can get home before deep developing concepts like Four Verticals or Levels Switch finish
  • A user controlled middle linebacker or robber sitting in the hook zone can take away Y Stick, Mesh, and Y Cross, because many of the core concepts funnel through the same short middle window
  • Defenses that check Cover 2 man or 2 Man Under with a safety over the top of the trips side can cap the tight end and slot vertical routes, forcing you to live on the backside X and checkdowns
  • Formation tendency is readable: savvy opponents will shade coverage toward trips pre snap and press the lone X, cutting off your easiest isolation read and baiting you into forced throws
  • The screen game (HB Slip Screen, WR Mid Screen) is vulnerable to zone blitzes that drop a lineman or linebacker into the screen lane, and a user reading the offset back can blow these up

Usage Tips

Read the safety rotation pre snap: if the single high safety or a nickel slides toward trips, go immediately to the backside X on Curls Dig, FL Dig, or a hot routed slant, and if the defense stays balanced, attack the three receiver side with Strong Flood or Y Corner

On 3rd and short to medium, Y Stick, Stick N Nod, and Air Raid Stick are your bread and butter; hot route the RB to a flat or block depending on blitz look and throw the stick the moment the flat defender widens

Against man coverage, audible to Mesh or Mesh Wheel and read the rub first, then the RB wheel if a linebacker is trailing; motioning the slot across can also confirm man versus zone before the snap

When the defense spreads out in dime to match the trips personnel, check to Inside Zone, Counter, or 5 6 Trap and punish the light box, then come back to PA Read once the safeties start creeping down

In the red zone, use Redzone Under, Redzone Post Fade, RZ Short Posts, and Redzone Up to stress compressed zones, and pair the backside fade with a slant hot route on the X when you see press man with no safety help

Plays (42)

Other Sets in Shotgun

5WR Trio

31 Plays · 1 RB, 1 TE, 3 WR

Box HB Strong

6 Plays · 1 RB, 1 TE, 3 WR

Box Offset Wk

19 Plays · 1 RB, 1 TE, 3 WR

Box Y Off

12 Plays · 1 RB, 1 TE, 3 WR

Box Y Split

24 Plays · 1 RB, 1 TE, 3 WR

Bunch

54 Plays · 1 RB, 1 TE, 3 WR

Bunch HB Str

12 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset

31 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset Close

11 Plays · 1 RB, 1 TE, 3 WR

Bunch Open Offset

19 Plays · 1 RB, 1 TE, 3 WR

Bunch Open TE

16 Plays · 1 RB, 1 TE, 3 WR

Bunch Quads

9 Plays · 1 RB, 1 TE, 3 WR

See all 237 sets in Shotgun