Playbooks

Shotgun Trey Open Offset is an 11 personnel trips look that puts the tight end in the three receiver surface alongside two wideouts and leaves a lone X receiver isolated on the backside. The running back aligns offset next to the quarterback, which gives you a legitimate run threat and a built in pass protector without sacrificing the spread spacing that makes trips so dangerous. Compared to standard Trips TE or Trey Bunch looks in Shotgun, the Open variant spreads the trips side so the tight end works as a true #3 threat. This stresses the hook and curl defenders instead of just widening the box.
The personnel alignment creates constant matchup problems. If the defense stays in base or nickel to respect the tight end, your slot receiver (the SLWR tag matters here) gets a linebacker or safety in man coverage on concepts like Y Stick, Stick N Nod, and Shock H Option. If they go dime to match the three receiver surface, the offset back and tight end punish the lighter box with Inside Zone, Counter, and 5 6 Trap. The backside X is left one on one on almost every snap, which makes Curls Dig, FL Dig, and Redzone Post Fade reliable isolation throws when the safety rotates toward trips.
The play list is deep and balanced. You get Air Raid staples (Mesh, Mesh Wheel, Air Raid Stick, Four Verticals, Mtn Four Verticals), flood and levels concepts (Strong Flood, Y Cross Flood, Levels Switch), RPOs (RPO Peek Slant, RPO Zone Peek, Read Option), and a full screen package (HB Slip Screen, WR Mid Screen, Mtn HB Swing). The 3DRB and Gadget tags reflect how the offset back doubles as a receiving weapon out of the backfield on swings, wheels, and option routes.
Read the safety rotation pre snap: if the single high safety or a nickel slides toward trips, go immediately to the backside X on Curls Dig, FL Dig, or a hot routed slant, and if the defense stays balanced, attack the three receiver side with Strong Flood or Y Corner
On 3rd and short to medium, Y Stick, Stick N Nod, and Air Raid Stick are your bread and butter; hot route the RB to a flat or block depending on blitz look and throw the stick the moment the flat defender widens
Against man coverage, audible to Mesh or Mesh Wheel and read the rub first, then the RB wheel if a linebacker is trailing; motioning the slot across can also confirm man versus zone before the snap
When the defense spreads out in dime to match the trips personnel, check to Inside Zone, Counter, or 5 6 Trap and punish the light box, then come back to PA Read once the safeties start creeping down
In the red zone, use Redzone Under, Redzone Post Fade, RZ Short Posts, and Redzone Up to stress compressed zones, and pair the backside fade with a slant hot route on the X when you see press man with no safety help


































