Playbooks
0 1 Trap out of Shotgun Doubles is a gap scheme power run play built around a trap block at the point of attack, pulling a lineman across the formation to kick out the first threat off the edge or blow up a penetrating defender. This is a run play, not a man or zone beater in the passing sense, and it thrives against overaggressive fronts that shoot gaps or crash hard on the snap. Your primary read is the trap blocker's kick, then bounce or stick with the initial hole depending on whether the linebacker flows inside or gets walled off.
Look for defensive tackles lined up in a 3 tech or shooting gaps immediately at the snap, since that aggression is exactly what the trap block is designed to punish. Check linebacker depth before the snap, if they are stacked tight to the line in run fits this play can still work because the trap seals the edge defender rather than relying purely on linebacker misdirection. Post snap, key whether the trap blocker gets a clean kick on the edge defender or gets beaten inside, which tells you whether to stick with the called hole or bounce outside. Watch for user-controlled linebackers flowing hard downhill early, as a disciplined backer who reads trap action can string the play out or blow up the pulling lineman. This play struggles against gap-sound defenses with disciplined defensive ends who stay home and squeeze, and it can get stopped cold by a well timed inside run blitz that fills the trap hole before the puller arrives.
Call this against defenses that show heavy gap-shooting tendencies or 3 tech alignments that crash down hard, since the trap block exploits their aggression. Use pre-snap motion or a quick glance at the defensive line spacing to confirm you are not walking into a stacked box with extra run support. This play pairs well with Inside Zone and HB Counter in the same set since all three sell similar backfield action but attack different gaps, keeping linebackers guessing on flow. Mix in RPO Peek Slant or RPO Zone Peek from this same personnel package to punish defenses that start keying run on early downs. Best used on first or second down in normal running situations, especially when you have already shown Inside Zone or HB Mid Draw and want to keep the defense honest with a similar mesh point look.
























































