Playbooks

Mtn Power

Breakdown

Mtn Power is a run play out of the I Form Wing set with 22 personnel, using pre-snap motion to shift the formation before the snap. The blocking scheme pulls the fullback and offside guard around the point of attack to seal the edge, with the HB following the pulling linemen through the hole for a power run to the strong side. This is a downhill gap scheme run designed to overload one side of the box with double lead blockers, not a pass or play-action concept.

Defensive Reads

Watch the linebacker depth before the snap, if they are sitting shallow near the line they are likely reading run and will fill the power hole fast. Identify whether the defense has a run blitz called by checking if a slot or overhang defender crashes down immediately at the snap. This play struggles against gap control fronts and defenses that key the fullback motion and adjust their front with a linebacker shift. Look for user controlled defenders flowing hard downhill, since a disciplined user linebacker can blow up the pulling guard and fullback combo. Against light boxes or two high safety shells with only six or seven in the box, this power scheme should have a clear numbers advantage at the point of attack.

Usage Tips

Use the pre-snap motion to identify if the defense shifts a linebacker or safety down into the box, which tells you if they are keying run.

This play thrives on early downs in run heavy sequences, especially first and second down when defenses expect balance.

Pair Mtn Power with Mtn PA Power O or PA Mtn Power O later in the series so the defense has to respect both the run action and the play action off the same look.

If the defense stacks the box with an extra defender after the motion, consider checking to Mtn Zone or HB Sweep to attack the perimeter instead.

Trust your pulling linemen and stay patient behind the fullback lead block rather than trying to bounce it outside too early.

Other Plays in Wing

Other plays in Wing
PlayDiagramOpen
95 Mike
Close HB Lead
Curls
FB Dive
FB Fake HB Toss
HB Counter Wk
HB Inside Zone
HB Lead
HB Lead Dive
HB Power G
HB Power O
HB Stretch
HB Sweep
HB Zone Toss
Motion Power Weak
Mtn HB Power O
Mtn PA Power O
Mtn PA Sprint HB Flat
Mtn Power Weak
Mtn Zone
PA Boot Flow
PA Clearout
PA Close Cross
PA Close Post
PA Mtn Power O
PA Power O
PA Scissors
PA Spot
PA Sprint HB Flat
PA TE Leak
PA U Slide
PA Waggle
PA X Burst Cross
Post Shot
RPO Power O Alert X Smoke
RPO Stretch Alert X Lookie
Strong Stretch
TE Option
TE Post
WR Corner
WR Sluggo
X Fade
X Slant
Zone Wk