Playbooks
Franchise Playsheet
Heavy I is the most single minded playsheet in the game's franchise situational library: 30 plays, one formation, three sets, and nothing else. Every single call comes out of I Form with 22 personnel (2 RB, 2 TE, 1 WR), which means you are lining up with a fullback, a halfback, two tight ends and a lone receiver on literally every snap. The concept list tells you exactly what it wants to do: Counter, Iso, Power, Power Run, Outside Zone, Zone Run and Toss carry the load, with Play Action, Mesh and Motion tags layered in as the counterpunch. FB Dive is the spine of the sheet, the call you lean on when the box is light and you need three yards with zero read time.
This playbook wants a mauling offensive line with high Run Block and Impact Blocking, a true fullback with strong Lead Block, two blocking capable tight ends, and a halfback with Trucking, Break Tackle and Carrying rather than elite Speed. The quarterback does not need mobility or a deep arm, just enough accuracy to hit Play Action and Mesh when the box is stacked, though good Play Action ratings help sell the fake out of I Form. Pick Heavy I if you are a clock control, ball security, user controlled ball carrier type who enjoys winning the line of scrimmage and does not need a spread passing menu to feel comfortable.
Search every playbook by tag and personnel grouping, not just Heavy I.
Build your audible package entirely inside I Form since that is all you have: slot one gap run (Power or Counter), one zone run (Outside Zone or Zone Run), FB Dive, and one Play Action call so you can flip between all four without a formation change
Use FB Dive and the Power Run concepts on second and short, third and one and goal line, then call the Play Action off the exact same I Form set on the very next similar down and distance to punish the linebackers who are flying up
Live on the Toss and Outside Zone calls when the defense over commits inside: a heavy box against 22 personnel is usually slow to the edge, and these are your only real perimeter answers in the playbook
Save Mesh and the Pass Play concepts for third and medium (five to eight yards) where man coverage from a base personnel defense loses to crossers, and hot route your lone receiver plus a tight end to fill the intermediate gaps the sheet does not draw up for you
Use Motion tagged calls to re declare strength before the snap, especially after the defense shifts its line, and use formation subs to hide a receiving back at halfback so your one dimensional 22 personnel look still threatens the checkdown
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